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Missing Compartment Efficiency Meters
Hi All I'm Depressed.
I did a quicker than usual install of Silent Hunter 3 last night with all my usual mods. I downloaded only 1 extra mod and I don't think that one has caused my problem as I remooved it and the problem remains. Basicly the green meters above the crew compartements no longer fill with green as you add crew. you know , to show how well the compartment is working. Does anyone know off the top of their heads what mod might affect this? I'm reading through all the documentation that comes with each mod but I have a lot and I want to play not read through all this lot. I haven't had this problem before but I have a vague memory of reading this somewhere. I installed all mods a little quicker than usual as I'm sick of all the reading. Anyway if anyone knows of which mod might cause this I will buy them a christmas present and love them forever. You will save me loads of reading. |
Without a list of your mods and whether you are playing stock or with a supermod makes it real hard to answer.:-?
However I would like a Christmas present anyway.:yeah: |
Im using GWX mainly
Manos enviroment pro with flat sun + visual sensors ACM GUI --- with --- depth charge shake, LRT + SRM, Faster flooding, Late war sensors all weather guns alternative flotillers mediteranian aircraft skins english nav map grid ref enhanced damage effects integrated orders no ring ring eng officer icons open hatch viic player sub olc moded searchlight beams q ship mod sobers smoke spirit of machines +dll update thomsens ships for gwx torpedo damage final mission orders light ultimate aircraft sound + reworked dll waterstream exhaust + single for type 2 RBS SH4 effects + 2 compatability addons lifeboat debris + boyauncy hardcoded .exe patch with steibler addon and o2 guage rezolution fix |
i had this problem before for a while but i knew that all my compartments were at 100% so it didn't bother me. i believe it is or was the RBS SH4 effects or the lifeboat mod. simply just disable all your mods and put them back in again. that worked for me anyway and i hope it does for you
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It does exactly what you describe as a problem IMO , it is much more realictic |
I figured it out. trial and error then found the conflict in a mod document.
Von Harris was nearly right. It was a conflict between the LRT of ACM mod and the hard coded .exe patch I use. The hardcoded patch does longer repair times and the install notes say not to use any other mod that tries to do the same. Problem solved. I was hoping that one of you guys would get me there quicker but hey, looks like I saved a few quid on Christmas gifts. Too bad guys, I was going to give the person who solved this problem my xbox 360 that I no longer use . |
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