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-   -   a missing ASW weapon... the Squid (https://www.subsim.com/radioroom/showthread.php?t=199756)

desertstriker 11-11-12 07:47 PM

a missing ASW weapon... the Squid
 
Is it just me or is a certain ASW weapon missing from SH3. i was doing some little research and i found out about a certain weapon that fired 3 charges in front of a DD
here are some links
http://en.wikipedia.org/wiki/Squid_%28weapon%29
http://www.flickr.com/photos/len_pothier/4653924677/
http://articles.janes.com/articles/J...d-Kingdom.html

Sailor Steve 11-11-12 08:24 PM

They couldn't do everything. SH3 was the first subsim to have hedgehogs, the first to have any kind of 3D screens and the first to have a visible animated crew. They did everything they could with the time and resources they had.

desertstriker 11-11-12 08:33 PM

i only found out about the squids a few days ago i had know about the hedgehogs and depth charges . the only reason i am not overtly concerned about their "missing" deployment is my sources point only 70-100 ships ever had them because it would sacrifice a gun turret(s). that would mean that ships would be part of a task force because they would be at a disadvantage against a regularly armed ship. i just thought it was worth note

CCIP 11-11-12 09:56 PM

Yep, my hope is that sometime that gets worked in. Technically, it's possible with a little bit of modding - all the tools to add something like this exist now.

The game came without a lot of other weapons too. The FIDO and regular old torpedoes sank more U-boats than the squid, and they weren't in the game either... (though I hear progress is being made on getting the AI to use those now).

Gargamel 11-12-12 01:04 AM

Quote:

Originally Posted by desertstriker (Post 1959572)
i only found out about the squids a few days ago i had know about the hedgehogs and depth charges . the only reason i am not overtly concerned about their "missing" deployment is my sources point only 70-100 ships ever had them because it would sacrifice a gun turret(s). that would mean that ships would be part of a task force because they would be at a disadvantage against a regularly armed ship. i just thought it was worth note

I would assume (didn't read links) these were later in the war, so the German surface fleet was pretty much neutralized by then. I would assume a couple DD's in a convoy wouldn't need those guns anyways, as their biggest enemy was the U-boat.

Jimbuna 11-12-12 07:36 AM

Quote:

Originally Posted by Sailor Steve (Post 1959571)
They couldn't do everything. SH3 was the first subsim to have hedgehogs, the first to have any kind of 3D screens and the first to have a visible animated crew. They did everything they could with the time and resources they had.

Rgr that http://www.psionguild.org/forums/ima...ies/pirate.gif

desertstriker 11-12-12 02:59 PM

Quote:

Originally Posted by Gargamel (Post 1959596)
I would assume (didn't read links) these were later in the war, so the German surface fleet was pretty much neutralized by then. I would assume a couple DD's in a convoy wouldn't need those guns anyways, as their biggest enemy was the U-boat.

came out around 1943/44

Jimbuna 11-12-12 03:31 PM

Quote:

Literally ordered directly from the drawing board in 1942, under the auspices of the Directorate of Miscellaneous Weapons Development, this weapon was rushed into service in May 1943 onboard HMS Ambuscade. The first production unit was installed on HMS Hadleigh Castle, it went on to be installed on 70 frigates and corvettes during the Second World War. The first successful use was by HMS Loch Killin on 31 July 1944, when she sank U333; the system was credited with sinking 17 submarines in 50 attacks. By 1959, 195 Squid installations had been produced.


http://en.wikipedia.org/wiki/Squid_(weapon)


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