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-   -   Tips on crew management? (https://www.subsim.com/radioroom/showthread.php?t=199424)

RedMenace 10-27-12 07:44 PM

Tips on crew management?
 
I'm a SH4 veteran, trying my hand at the german boats with GWX, so I'm not too familiar with the crew management system in SH3. I give my crew shifts and rests, but somehow about 1/2 way through my patrol all my crew gets a case of exhaustion and no amount of cycling seems to help. :shifty:

What's your tactic for keeping your crew from falling asleep on you?

Gargamel 10-27-12 09:17 PM

Turn off fatigue. It's unrealistic.

Que Steve's rant on how it's not done that way:

Red October1984 10-27-12 10:52 PM

Yes. Use SH3 Commander and turn it OFF.

Fatigue is just screwed up in that game.

Sailor Steve 10-27-12 10:54 PM

Quote:

Originally Posted by Gargamel (Post 1953517)
Turn off fatigue. It's unrealistic.

Que Steve's rant on how it's not done that way:

Not sure what you mean. I turned Fatigue off a long time ago.

Red Heat 10-28-12 04:59 AM

On my U-boat i use the option of 8 hours GWX. At the beginning its a little hard to manage but later the crew have more experience dont need too much attention...

Turn fatigue off!?
Not in my Uboot...this is a war vessel not a hospital ship or a cruise liner... :arrgh!:

RConch 10-28-12 06:29 AM

Quote:

Originally Posted by Red Heat (Post 1953593)
On my U-boat i use the option of 8 hours GWX. At the beginning its a little hard to manage but later the crew have more experience dont need too much attention...

Turn fatigue off!?
Not in my Uboot...this is a war vessel not a hospital ship or a cruise liner... :arrgh!:

That's how I play it.:yep:

Sailor Steve 10-28-12 10:37 AM

Quote:

Originally Posted by Red Heat (Post 1953593)
On my U-boat i use the option of 8 hours GWX. At the beginning its a little hard to manage but later the crew have more experience dont need too much attention...

Unfortunately when you hit a storm and fatigue time is reduced to two hours it becomes a whole lot harder, especially in a Type II. You just don't have enough crew members to cope with it.

Quote:

Turn fatigue off!?
Not in my Uboot...this is a war vessel not a hospital ship or a cruise liner... :arrgh!:
The big problem is that the captain never had to hold crew members by the hand and lead them from their bunks to their duty stations. This is one of the places where SH4 got it right. :sunny:

sharkbit 10-28-12 11:47 AM

Quote:

Originally Posted by Sailor Steve (Post 1953666)
The big problem is that the captain never had to hold crew members by the hand and lead them from their bunks to their duty stations. This is one of the places where SH4 got it right. :sunny:

+1

I play with fatigue off as well. One of the first things I learned to do prior to using SH3Commander was how to change the file dealing with fatigue and setting so my crew wouldn't fatigue.

SH3Commander is a godsend in this respect.

I just set my crew where I want them for "battle stations" and forget about them until I need to move people around for damage/wounds/death/destruction.

Raptor 10-28-12 01:20 PM

I use GWX but not Commander. I simply turned off fatigue by editing one file as follows:

C:/SilentHunterIII/Data/Cfg/Basic.cfg


scroll down to [FATIGUE_COEF]
Replace all positive values with zero.
Leave all negative values (found only in comp 6 and comp 7) untouched.
This removes fatigue from the game so you don't have to spend a lot of time on crew management.

Example:


;comp5
RegularFactor50=0.01 <= change to 0.00
RegularFactor51=0.01 <= change to 0.00
SpecificFactor50=0.03 <= change to 0.00
SpecificFactor51=0.04 <= change to 0.00
BadWeather5=0.02 <= change to 0.00

;comp6
SpecificFactor60=-0.1 <= do not change
SpecificFactor61=-0.1 <= do not change

Sailor Steve 10-28-12 01:37 PM

Quote:

Originally Posted by Raptor (Post 1953720)
I use GWX but not Commander.

Too bad. You're missing out on the best part of the game.

Gargamel 10-28-12 01:41 PM

Quote:

Originally Posted by Sailor Steve (Post 1953666)
Unfortunately when you hit

The big problem is that the captain never had to hold crew members by the hand and lead them from their bunks to their duty stations. This is one of the places where SH4 got it right. :sunny:


There's the rant !

Red Heat 10-28-12 01:55 PM

Quote:

Originally Posted by Sailor Steve (Post 1953666)
Unfortunately when you hit a storm and fatigue time is reduced to two hours it becomes a whole lot harder, especially in a Type II. You just don't have enough crew members to cope with it.


The big problem is that the captain never had to hold crew members by the hand and lead them from their bunks to their duty stations. This is one of the places where SH4 got it right. :sunny:

Who says the sea life its easy!? :D

Sailor Steve 10-28-12 03:03 PM

Quote:

Originally Posted by Gargamel (Post 1953734)
There's the rant !

Ah. I thought you thought I was going to say Fatigue on was better. I used to do that. :sunny:

Sailor Steve 10-28-12 03:04 PM

Quote:

Originally Posted by Red Heat (Post 1953741)
Who says the sea life its easy!? :D

I was in the navy. Sea life is easy, if viewed from the right angle. SH3 crew management has nothing to do with sea life.

Pisces 10-28-12 05:12 PM

High time compression is probably the reason why your crew don't get a moment to rest. I can't remember exactly what is the threshold for it, but above some level the fatigue updates are skipped. (guessing "CharacterAnim" in (My) Documents/SH3/Data/cfg/main.cfg) This has it's pros and cons. Pro in that your crew won't get fatigued when you are taking long trip across the ocean. But con, in the sence that once they are fatigued and the combat stress can be relieved, you time compress over the dull moments. But they don't recover as you expect them to do.

But you are better off installing SH3 Commander, it let's you tweak these timecompression settings without screwing the rest of the file up.


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