![]() |
Wanted: Game pause on new contact
Hey.
Wondering where & how to change so that the game pauses instead of going to TC1 when it finds a new contact. Tried to change the main.cfg 1-0 in the following lines: TimeStop=0 RealTime=1 AirEnemyDetected=0,256 EnemyDetected=0,256 I use sobers modlist ( & main.cfg changes) & it didnt work. a warship nearly sank me while I cleaned before I realized what was happening. The idea is that when you load trevallys automatic mods you should be able to do other things*the wife thinks I should do instead of a dumb computer game (her words, not mine) |
Maybe try Real Time=0 too. If that doesn't work then I don't think it's possible for a contact.
|
If you are using Sobers list then check out the options editor for TDWs UI.
He has options for everything:up: |
All times are GMT -5. The time now is 03:44 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.