Quote:
Originally Posted by Chicharito
(Post 1944872)
I've tried the magnified HUD file. I really like how much better that is to see. However, it does block out the bottom right corner of the recognition manual.
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One of the problems with SH4 is the screen resolution/aspect ratio that a player uses can be different than the next guy (it may be true for both SHIII and SHIV too). It depends on your computer, the size and type of your display monitor, and your personal preference. If you don't like how the game looks using the resolution/aspect ratio, you will change it to something you like better. The fact that the game offers so many choices in resolution and size, yet actually renders the views differently, has caused a problem for some that others will never see.
The truth is the advances in computer hardware has out paced a 2007 game. When the game was released in March, '07, there were few (if any) "main stream" LCD wide screen monitors available. We were still buying analog CRT's that flirted with 20" screens at the standard 4:3 aspect ratio. Today, folks are still using their old monitors, plus a huge number of flat screen LCD models of every conceivable size. This causes a game that hadn't planed on so many different aspect ratios really show it's age, and flaws. The biggest flaw is not rendering the same screen view for the different possible resolution/aspect ratios available. The difference in hardware causes differences in what one player sees compared to another.
I'll not get into the specifics here, but if anyone has the time, you may want to read the "Discussion" section of
Optical Targeting Correction to learn more. If you use the computer controlled firing solution, there's no problem in the differences in what you see. The game computer knows exactly what the "sub to target" relationship is and uses this data to figure the auto fire process. However, when using manual targeting where you judge range, speed, Angle on Bow, target relative bearing by
what you see through the screen view, there's a huge difference in accuracy. The reason is not because your technique is flawed (well it could be :88)) but, the view is not the same as it should be either compared to the real world, or to another players view. That's why putting into the game a measurement of a real world object (like mast heights or ship lengths) is folly
IF the world view isn't true in it's size representation.
Getting back to Chicharito's point, a solution for the dials covering some of the screen may be the use of the "Delete" key on the numbers pad. This hides the HUD interface, allowing for things that may be covered up to be viewed. Striking it again will return the games control panel.