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Contact Intercept
Hello Sailors.
I'm having a problem with intercepting contacts. Spending a lot of time studying and trying it out, but I keep coming up short. First, let me say I've done my studying. I'm reading the tutorials and practicing in game. Right now, in particular, I'm using this tutorial. It seems to be all that I need for now, and this is the one I want to master. I'll add more tools to my bag later for certain, but right now my question is based on this method. I'm using thread The Hunt: An illustrated example of how to sink a ship. My problem comes up when it's time to draw the circle. Just for the sake of conversation, I'm using a scale factor of 10. If My target is going 9 knots, then my line showing his track is 90knots. Therefore, if my speed is 12, my compass circle is using a radius of 120. The instructions i'm following for this part of the procedure is as follows... So you draw a circle, centered at the end of the ruler measurement you did in step 3, with a radius of 160 mks... why 160 mks? because in step three you chose to represent each knot by 10 mks, remember? (If in step three you'de had measured 6 kms for the 6 knots you would now be drawing a circle radius of 16 kms for 16 knots, and so on). Let's look at your circle http://static.flickr.com/36/93898889_aa6ce333c7_o.jpg Take special notice of were the circle cuts the line formed from your u-boat to the contact. This is where my problem comes in .... My circle never intersects the line formed from my u-boat to the contact. My circle is always waaaaay too big. It's the correct size according to the tutorial, which I understand it should be u-boat speed x 10. (10 is the multiplier I used when drawing the target ships course) However, even though it seems to be the correct numbers, it doesn't create any useful information. It's just a circle around the whole shebang. I really want to be able to do this method. I won't be able to do it until I understand whatever it is that I'm overlooking. Can anyone see my error? I can't. Thanks in advance. Six |
Maybe that's because there isn't one. You're not doing anything wrong I think so far. The circle intersects the line between you and the contact in the vicinity of the gridnumber AM24. Give me a moment while I upload my modified image.
The colors are in reference to Kylania's image I showed in another thread. The light green protractor leg pointing ahead of the contact is the way to go. http://img11.imageshack.us/img11/303...ptsixcoins.png Link to Kylania's image: http://www.kylania.com/sh3/Intercept_Plotting.png |
Thanks again Pisces.
I'll keep practicing it. I'm not sure why my circle keeps being bigger than my entire plot... Maybe I should be extending lines out further... In my picture, it's all in one area inside one sector... In your picture, and in her picture, its over an area of about 4 sectors. I guess I need to scale down a bit with the plotting tools, or use more of the map and draw longer lines.... Maybe that's why I'm having a hard time. Perhaps my common sense hasn't quite kicked in yet. I'll keep trying, and thanks for all your help. |
Hmm, now I noticed this image was taken directly from the Hunt thread. :/\\!! Why don't you make a screen dump of your own map, and upload that? Then we can see what you are doing wrong. Instead of how Dantenoc did it.
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Ok.... I have an example for you, Pisces. I wanted to show you what messes I'm making over here.
Here is a picture of MY plot..... http://desmond.imageshack.us/Himg84/...ng&res=landing Clearly I'm not paying attention to something that's important, but I just don't know what it is. Clearly my circle is too big, but it does follow the instructions of the tutorial. I'm thinking that there's some bonehead common sense procedure that every captain worth his weight in salt already knows. Except me. Small Edit..... I DID scale my circle down until it cut through the line between myself and the contact... and when that happened, the circle ended up cutting through that line in 2 locations. And the distance of the circle was not any factor of 12. So.... that confused me even more. Thanks again, in advance, for any help you can provide. Six. |
I think that your problem is your making circle radious with own speed by factor instead of use this value for circle diameter. in your example with own speed 12 knots he circle radious must be 60km that means 120km diameter.
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Tricky. |
Hi, you made the correct drawing. But in this case your speed turns out to be to big. If you draw a circle of 60 (6 kts) or 90 (9kts) you wil see is intersects. After that you know your angle and still can steam up with 12 kts but you will arrive very early. It is all about math. If you understand it ones it is a peace of cake.
In this case you could draw a cirkel from position 60 towards your sub position, divide by 10 and you have your intersection speed. Intersection point would be position 60. Of course make sure your speed is a little higher because maybe your target is running 7 kts. If the circle intercepts in two places, use the point closest to your sub to determine your angle. In another ocassion, if your cirkel from 120 (12kts) would fit inside this triangle, and 12kts was your max speed, You should forget about intercepting this target. Greetings, Marcel |
In other words use a smaller scale factor here. With x10 the circle gets too big, x5 might just be enough, but x3 would surely be ok.
Here's some pics, that hopefully clarify, unfortunately drawn in Google Sketchup as I don't have access to the game right now http://i.imgur.com/IIqyw.jpg http://i.imgur.com/YxHsK.jpg http://i.imgur.com/Ee79N.jpg http://i.imgur.com/SA4kK.jpg |
I find the easiest and fastest way to intercept a contacts course is by doing the following:
1. Draw a line from the contact in the direction that it is heading. 2. Ask the navigator to plot a waypoint that intersects somewhere along the line (track) that you have drawn showing the contacts course. 3. See how long it will take your u-boat to reach that waypoint (intersection) and from this work out how far the contact would have travelled in this time. From this ajust your course (waypoint) accordingly. Example: Contact is travelling east at 6 knots. At full speed my u-boat will take 2 hours to reach the contacts track. In this time the contact will have travelled just over 22 kilometres. From this decide if you need to move your waypoint along the contacts track closer to the original contacts position or further away to make the intercept. Hope all that makes sense. Nemo |
I love these threads with all the charts and must try out these new skills one day but for now I am happy using the same method as Captain Nemo.
I also make use of the knots to kilometres travelled in n hours charts that are in the GWX super mod. I like to arrive early and then man the hydrophone and listen for the thump thump of my approaching prey. |
Everything Sublynx explained in hit maps is true and explaine well. You only should consider, do I won't to intercept during daylight? I noticed it is 10:02. If you arrive early and don't get your periscope up too many times, use torps from a short distance, it may work.
Good luck with your hunt, Marcel |
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Alternatively, if you didn't want to redraw the whole thing. The propper course of action (no pun) would be to extend the line between the target and you beyond your actual location. This is allowed because the line between you and the contact is supposed to be a bearingline extending into infinity. It shouldn't really stop where you are. The length of it is of no concern for the intercept course. Just as long as that green protractor angle has the corner at where you are. You are forgiven, for it wasn't really explained in the Hunt thread. See the following image: http://img515.imageshack.us/img515/9...tsixcoins2.png |
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