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Simultaneous hits
In some situations it's advantageous to try to hit multiple targets at the same time. For example you might be attacking a small convoy and want to hit the front escort and a merchant. If you hit the merchant first the destroyer is likely to turn hard towards you with initial maximum speed. That makes it a difficult target, if one uses manual targeting. If you hit the destroyer first, the merchant will start weaving making it a little bit harder to hit as well.
So it would be good to launch the first torpedoes to the target that is farther away. But when to launch the second batch of torpedoes? Method a). You can calculate the running times on the navigation map - takes a lot of time Method b). You can feed the ranges of the targets to TDC in Attack Map (F6) and see how long the torpedo run takes and calculate the difference - takes some time Option c). Alternatively you can use the chart underneath: http://i.imgur.com/TkjKr.jpg The lower line represents the range to the targets, the middle line tells you approximately how long a torpedo running at 30 knots takes to run the range given underneath. The upper line tells you approximately how long a torpedo running at 40 knots takes to reach the target at the given range. Example: Target A is at a range of 700 meters, B at 1600 meters. You decide to attack with a torpedo running at a speed of 30 knots. You see from the chart that the torpedo takes about 40 seconds to run 700 meters and about 100 seconds to run 1600 meters. http://i.imgur.com/vWNJp.jpg 100 seconds - 40 seconds = 60 seconds. That means you should launch the first set of torpedoes at the more distant target, wait 60 seconds and then launch the torpedoes against the closer target. Here's a link to the tga I've made: http://www.2shared.com/file/qJKfwYpL/laufzeit.html If you find it useful you can print it out or mod it into the game. http://i.imgur.com/xsCvo.jpg Take note however that the picture only works if the courses of the targets are the same, that is they are moving in a convoy or a task force. Different courses means that you would need to use method a) or b). |
Beautiful, beats the spreadsheet I was using...
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This is very good.
I will try it in my next patrol |
Thanks sublynx!
This chart is absolutely a must during convoy attacks. |
I understand the table but am puzzled in how to use it on 90 degrees attacks. Should one of my attacks be with a gyro not being 0. So I could launch the first torp further away with an 10 degree gyro. Or am I missing something?
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Sometimes it's good to hit the important target with a good gyro angle, accepting the fact that this makes hitting the less important target less likely. On other occasions it might be better to use a less than perfect gyro angle for both targets, so that the risk evens out equally between the targets. If the gyro angle gets too big, it might be better to only shoot at one target. The formation of a convoy might make this gyro angle problem smaller. You might for example try to hit the first ship of each column of the convoy. In that way the gyro angles would be closer to zero than when for example targeting the first and second ship of the closest column. |
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If now you want to accept less than perfect solutions then I would actually consider to fire keel shots on these targets. That way you will not be affected (seriously at least) by the bad gyro angle and you will manage to score a hit regardless. If you target it correctly you might actually sink the ship like that. |
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Hmm, where is Rockin Robin's animated gif again? Here it is: http://i196.photobucket.com/albums/a...danimation.gif |
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Thats ok, Steve im not a man of long words...and that post it was to big but at the same time empty of words... :cool:
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Thank you, Steve...
Im just a ex in a lot of things...but when you belong to the Navy...its for life! :salute: |
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