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Q on Ending Patrol
I know this may be a no brainer to some, but it's got me stumped.
When in a campain and returning to Kiel to replenish and repair, obviously hit refit, this gives you new torps and is supposed to fix damage..yes? Or should one hit end patrol? I head back to Kiel, and the refit options is available but not the end patrol. So I hit refit, but it doesn't fix hull damage. So I try to park the sub in the pen, more damage, then kill myself trying to get out. Thanks. |
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Thanks, I'll check it out
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Here's another question to go with Bill's.
If you screw up and select End Patrol instead of Refit, do you lose the count you already have for tonnage sunk on a campaign mission? I did that on the British Supply mission the first time out. Went back out without selecting British Supply and sank more shipping. Came back for a Refit at Kiel and went back for more. I now have a total of 110,000+ tons and got no credit for completion of the mission. |
You can end patrol as many times as you like in an objective i.e. British Supply. Your patrol totals each time will be saved and count to the campaign.
I always select "end patrol":yep: |
I just did that T with the British Supply. Didn't get a "complete". Maybe because not all the shipping I sent to the bottom were in the BS Zone. Most was but not all.
Is it possible to go into the config and chea a bit and change False to True? :D Note tho that I intend to start a new campaign with a clean install of SH5, so some of the mods I want to use will work. ;) Edit: But I first want to do the British Blockade patrol to see what happens.... and get a heads up on it. |
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Here is how:- Save your game and note down the time you save it. Exit game and open here:- C:\Users\Owner\Documents\SH5\data\cfg\SaveGames Open the folder that matches the time that you noted down from your save game. (Should be the 3rd folder down) Keep going into the folders untill you see a Campaign.CFG and open it To pass an objective do this:- [Campaign.CampObj.MacroObj 3] ObjectiveID=TG_British_Supplies Name=Campaign.CampObj.MacroObj 3.Name MapZone=BritishSupplies ValuePointsProvided=3 FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo StartDate=19400101 EndDate=19400601 IsCompleted=false<<<<change to true IsFailed=false IsUnlocked=false<<<<change to true AssocMissionsActive= AssocMissionsCompleted= ObjActivationAchievements=OBJ Carriers removed [Campaign.CampObj.MacroObj 3.PersObj 1] PersObjType=0 Name=Patrol_South_Western_Approaches Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description RelatedMapLocations=Area_Southwestern IsCompleted=false<<<< change to true Warning - do not do this if it is the last objective of your campaign as it will mess the progress up |
Thanks Trevally. I've decided not to mess with it just in case I screw it all up.... and I can do that. LOL
I think I'll start with a clean install and reinstall the mods I have. I have some installed now that won't work until a new campaingn is started... and I want these to work as they should. ;) If I can, I'm going to try and get TDW's UI for the torpedo firing panels working. |
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Remember that you can start any campaign with a new career by using silentotto at the campaign selection screen. Just pick the one you want and you can play the campaign from that point:up: |
refit replenishes torps and ammo and you can get away instantly it dosnt repair damage tho ..end patrol puts u in base repairs damage and will lay you up for about 3 weeks game time
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If you want to change those days, see here http://www.subsim.com/radioroom/down...o=file&id=3388
:up: |
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