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-   -   Q on Ending Patrol (https://www.subsim.com/radioroom/showthread.php?t=197890)

bill clarke 08-24-12 01:22 AM

Q on Ending Patrol
 
I know this may be a no brainer to some, but it's got me stumped.

When in a campain and returning to Kiel to replenish and repair, obviously hit refit, this gives you new torps and is supposed to fix damage..yes?

Or should one hit end patrol?

I head back to Kiel, and the refit options is available but not the end patrol.

So I hit refit, but it doesn't fix hull damage. So I try to park the sub in the pen, more damage, then kill myself trying to get out.

Thanks.

Targor Avelany 08-24-12 01:45 AM

Quote:

Originally Posted by bill clarke (Post 1925263)
I know this may be a no brainer to some, but it's got me stumped.

When in a campain and returning to Kiel to replenish and repair, obviously hit refit, this gives you new torps and is supposed to fix damage..yes?

Or should one hit end patrol?

I head back to Kiel, and the refit options is available but not the end patrol.

So I hit refit, but it doesn't fix hull damage. So I try to park the sub in the pen, more damage, then kill myself trying to get out.

Thanks.

most likely while you were on patrol your base port has changed. In stock game/campaign especially, the BDU 'forgets' to tell you about it. If you look at your nav map, however, you will see that the sub icon has shifted its location to Wilhelmshaven

bill clarke 08-24-12 05:25 PM

Thanks, I'll check it out

GT182 08-24-12 10:22 PM

Here's another question to go with Bill's.

If you screw up and select End Patrol instead of Refit, do you lose the count you already have for tonnage sunk on a campaign mission? I did that on the British Supply mission the first time out. Went back out without selecting British Supply and sank more shipping. Came back for a Refit at Kiel and went back for more. I now have a total of 110,000+ tons and got no credit for completion of the mission.

Trevally. 08-25-12 03:50 AM

You can end patrol as many times as you like in an objective i.e. British Supply. Your patrol totals each time will be saved and count to the campaign.

I always select "end patrol":yep:

GT182 08-26-12 02:01 PM

I just did that T with the British Supply. Didn't get a "complete". Maybe because not all the shipping I sent to the bottom were in the BS Zone. Most was but not all.

Is it possible to go into the config and chea a bit and change False to True? :D Note tho that I intend to start a new campaign with a clean install of SH5, so some of the mods I want to use will work. ;)

Edit:
But I first want to do the British Blockade patrol to see what happens.... and get a heads up on it.

Trevally. 08-26-12 02:22 PM

Quote:

Originally Posted by GT182 (Post 1926491)
Is it possible to go into the config and chea a bit and change False to True? :D

Ah - the old true or false trick:yep:
Here is how:-

Save your game and note down the time you save it.
Exit game and open here:-

C:\Users\Owner\Documents\SH5\data\cfg\SaveGames

Open the folder that matches the time that you noted down from your save game. (Should be the 3rd folder down)

Keep going into the folders untill you see a Campaign.CFG and open it

To pass an objective do this:-

[Campaign.CampObj.MacroObj 3]
ObjectiveID=TG_British_Supplies
Name=Campaign.CampObj.MacroObj 3.Name
MapZone=BritishSupplies
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo
StartDate=19400101
EndDate=19400601
IsCompleted=false<<<<change to true
IsFailed=false
IsUnlocked=false<<<<change to true
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ Carriers removed

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Patrol_South_Western_Approaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false<<<< change to true


Warning - do not do this if it is the last objective of your campaign as it will mess the progress up

GT182 08-29-12 08:08 PM

Thanks Trevally. I've decided not to mess with it just in case I screw it all up.... and I can do that. LOL

I think I'll start with a clean install and reinstall the mods I have. I have some installed now that won't work until a new campaingn is started... and I want these to work as they should. ;)

If I can, I'm going to try and get TDW's UI for the torpedo firing panels working.

Trevally. 08-30-12 06:34 AM

Quote:

Originally Posted by GT182 (Post 1927908)
Thanks Trevally. I've decided not to mess with it just in case I screw it all up.... and I can do that. LOL

I think I'll start with a clean install and reinstall the mods I have. I have some installed now that won't work until a new campaingn is started... and I want these to work as they should. ;)

If I can, I'm going to try and get TDW's UI for the torpedo firing panels working.

:up:

Remember that you can start any campaign with a new career by using silentotto at the campaign selection screen. Just pick the one you want and you can play the campaign from that point:up:

siren 08-31-12 01:24 PM

refit replenishes torps and ammo and you can get away instantly it dosnt repair damage tho ..end patrol puts u in base repairs damage and will lay you up for about 3 weeks game time

volodya61 08-31-12 02:41 PM

Quote:

Originally Posted by siren (Post 1928625)
... up for about 3 weeks game time

The time in base is 14 days in stock.. :yep:

Trevally. 08-31-12 02:46 PM

If you want to change those days, see here http://www.subsim.com/radioroom/down...o=file&id=3388
:up:


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