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Destroyed marks in NewUIs_TDC_7_1_0 by TDW
I am little frensh player of multi and I use the version "NewUIs_TDC_6.3.7 de DarkWraith".
My goal, updated the multimod of Mille-Sabords for the community. When I replace the mod by the new "NewUIs_TDC_7_1_0_ByTheDarkWraith", the destroyed-marks don't appear in the TAI. :doh: I modified your file "useroption" without result. Could you help me, please ? + AI_sub_crew_1_0_2_TheDarkWraith + FX_Update_0_0_19_ByTheDarkWraith + NewUIs_TDC_7_1_0_ByTheDarkWraith + NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo + NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha + IRAI_0_0_37_ByTheDarkWraith + TDW_No_Hydrophone_On_Surface_1_1_0 + TDW_Ship_Inertia_1_1_0 + TDW_IRAI_Inertia_Damage + mod padintro de Dudule + clavier azerty fr v1.7 + Menu french + Das Boot Mod Icons |
Moin, respectively bonjour,
i think i have had the same problem. There must be a folder (in the game "data"-folder, not the mod) called units, in this there are normally one file called "destroyedship.dds" and the other is "shipdestroyed.dds" When you open the files with paint.NET or similar, one is empty and the other is the destroyed mark. (you have to enlarge, because is not easy to see, also because itīs white not red, but it is the right one:up:) Now you put the right one, copy it and give the filename from the empty one, the empty one you rename to ...old. Thatīs it. :rock: |
Okidoki,
I will check this night. :up: Best regards,:salute: |
or just remove these both textures from the mod..
and the stock one will remain in the game folder.. |
https://dl.dropbox.com/u/8655607/23.gif Cerumno :03:
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Hello,
I tried to correct the problem during a month, without success...:hmm2: I even doubted scripts... Shame to me and I apologize for it to near TDW because he makes a great work.:confused: I eventually asked the question here, as you suggested it to me. Within 4 hours an answer... Cool.:woot: |
I have my marks now.
Thanks for all. |
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