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-   -   More a mod then a mission design-Commando raft stays longer (https://www.subsim.com/radioroom/showthread.php?t=197538)

Tempest555 08-09-12 12:31 AM

More a mod then a mission design-Commando raft stays longer
 
I designed my first Commando Insertion mission. Simple one-everything worked. But the commandos only stayed long enough to enter the raft-raft went oh about 10-20 ft from the sub and disappeared. I was successful-but still wished I could see them bobbing around more. Kinda like survivors in the lifeboats. Any DAT edit I can do with that?

Tempest555 08-10-12 03:11 AM

Just have to learn to launch them in calm seas. They hang around then. Looks like the guys in my test mission were casualties.:ping:

stanger 08-10-12 03:34 AM

You may take a look at data\ sea\CMD_small_boat.dat\sim\zon files. It looks like it is the one used by commando troops, its class name is 'SpecOpsSmallBoat'. I'm not saying you will find what you're looking for, or that I know how\what to adjust to make it stay longer, cause I didnt look at it too closely.

Tempest555 08-10-12 11:19 PM

Dang-right under my nose in SEA file and I was looking in LIBRARY.Thanks I'll take a look I was stumped where they could be. They were paddling for all they were worth last night.


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