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-   -   BLOOM, how to adjust it bit ? What graphigs mods to use ? (https://www.subsim.com/radioroom/showthread.php?t=197504)

Haukka81 08-07-12 10:57 AM

BLOOM, how to adjust it bit ? What graphigs mods to use ?
 
Hi! I have broblem with bloom:

http://i11.aijaa.com/t/00875/10666872.t.jpg Its just too bright!

How i can adjust it ? i think that some of those sobers mods just make it too bright :D


My mods:

Generic Mod Enabler - v2.6.0.157
[F:\Pelit\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
stoianm colored exterior mod v2 (low color)
DynEnv 2.1 SkyColor Hotfix DarkerNights
Capthelms Audio+SV Touch Ups
sobers best ever fog V13 SH5
North Atlantic Green 1.1
sobers 3D deck spray mod V7
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
Enhanced FunelSmoke1.2_by HanSolo78
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Reworked Morale and Abilities v.1.01
OPEN HORIZONS II_full v2
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option One
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map for TDWs Ui
sobers Lights Cfg V4 SH5
sobers DOF V2 SH5
EQuaTool 01.01 by AvM - Large Style
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Shadow Improvement ModLR



Is there CFG file for bloom somewhere ?


And what GRAPHIC MODS you use and why ? yes im curious :haha:

Webster 08-07-12 11:46 AM

in your game options adjust the "gamma" setting to adjust brightness

Haukka81 08-07-12 12:15 PM

Gamma won't make it, if i wanna see something in night. But broblem solved for now, just unistalled sobers Dof v2 and all is good again :)

Dof 2 is good , but it "burns" white colors,, too bright bloom

Webster 08-07-12 12:45 PM

PM sober for instructions on how to "tone down" his mods

DelphiUniverse 08-07-12 01:13 PM

I use:
Code:

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color)
DynEnv 2.1 SkyColor Hotfix DarkerNights
sobers better terrain v3 SH5
sobers best ever fog  V12 SH5
sobers best ever waves V5 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms
MCCD_1.04
Speech fixes and additions (german version)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
Manos Scopes-patch for 8x5
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
Capthelms_SH5_Audio_Mod
VIIC41 - Start with in beginning of campaign
ASDIC_alternate_sound
DeckKannon
Destroyers&Corvette
MightyFine Less Annoying Footsteps 1.0
Realistic ammo amount for AA and deck guns
Diesel
EQuaTool 01.01 by AvM - Large Style



Graphics mods are somewhat important, but becoming obsessed with graphics is probably the magnetic opposite of what should attract you to this game. It can be intriguing or more funny to get involved with the techniques of navigation, torpedo targeting, target planning, maneuvers, stealthy operations. I think it is more stimulating to focus on that instead of too much on the graphical part. Although I do understand perfectly well how important nice graphics is. :smug:

All i'm saying is that, there should be a nice blend between the two.


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