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-   -   Ship Weak Points (https://www.subsim.com/radioroom/showthread.php?t=195788)

gutterrat13 05-31-12 03:21 PM

Ship Weak Points
 
Hi all,

Did a search in the forums and didn't find much, but I was wondering if SH5 has weak spots in the ships like SH3 did? I don't really use much for mods besides TDW's New UIs and the better and realistic flotation mods. I just find it doesn't matter where I hit a ship it just doesn't want to go down unless I fire multiple shots in it. (except the liberty cargo which will only take one shot if i hit it forward and it goes down by the nose flooding)

Trevally. 05-31-12 03:33 PM

With TDWs FX mod installed (giving damage by fire), I mostly aim for under the funnel = big bang and fire:D

If you have used TDWs patcher to fix the magnetic detonators, then a keel shot may break a ship in half:yep:

gutterrat13 05-31-12 04:32 PM

I'll have to try the FX mod you mentioned. Looked into TDW's patch, but unfortunately I have the Steam version, so no mag torps for me... :wah:

Maybe one day I'll miraculously stumble upon a DVD box version in one of my gaming stores I frequent, but I don't have high hopes as they all seem to have migrated towards consoles...


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