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-   -   Problem with JSGME/ NYGM (https://www.subsim.com/radioroom/showthread.php?t=195689)

Feld Grau 05-28-12 08:26 PM

Problem with JSGME/ NYGM
 
Hi everyone,not quite sure where this should go,but I'll worry about that later.

I'm having an issue getting the NYGM mod to show up in JSGME. By the looks of it,everything has been set up correctly,but im just curious if anyone could show me what the MODS folder under ubisoft\silenthunteriii\ should look like. Should each mod have its own folder or is there just one folder located in MODS?

Happy to answer any questions if it helps. Thanks!


Feld

Sailor Steve 05-28-12 10:36 PM

Every mod should be in its own folder. Each mod should have a name. The name doesn't matter so long as it tells you what's inside. Inside each folder should be a Data folder, and inside that should be a series of folders following the path to where the mod goes. A mod that changes voices should be Mod X/Data/Sound/Speech and then have nine folders with numbers on them, and inside those the actual files.

If a mod isn't working, first make sure it's not on the 'Active' (right) side of the JSGME picture, then check to make sure there isn't an extra Data folder inside the Data folder - there should only be one. There are pitfalls, and it only works one way.

Feld Grau 05-29-12 03:12 PM

Quote:

Originally Posted by Sailor Steve (Post 1890659)
If a mod isn't working, first make sure it's not on the 'Active' (right) side of the JSGME picture

It isn't appearing at all in JSGME. Is there a chance that there may be something wrong with the copy of JSGME I have instead?

Sailor Steve 05-29-12 04:26 PM

Where did you install it to? It needs to be inside the SH3 folder. It should then create the MODS folder automatically.


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