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-   -   [REL] Lifeboats v1.0 for Operation Monsoon (https://www.subsim.com/radioroom/showthread.php?t=194760)

Traveller 04-28-12 07:24 AM

[REL] Lifeboats for Operation Monsoon
 
:nope:

Traveller 04-28-12 10:54 AM

:nope:

Bubblehead1980 04-28-12 12:23 PM

Quote:

Originally Posted by Traveller (Post 1876606)
Lifeboats v1.0 for Operation Monsoon (v7.20)

http://img205.imageshack.us/img205/2843/nonameaj.jpg


There have been many requests for someone to put lifeboats into the Operation Monsoon supermod, and I finally decided to do it. It was a very time-consuming project, but I feel satisfied with the final results.


What this mod does:


- Adds lifeboats to most allied, neutral, and enemy ships in Operation Monsoon v7.20. How many lifeboats emerge from a sinking ship depends on the percentage chance, plus ship crew complement numbers (see below).


- Adjusted all ship crew complements based more closely on historical figures. How many lifeboats emerge from a sinking ship is affected directly by the crew complement number. I have also greatly increased troop carrier ship complements to simulate them carrying full loads of troops, basing these amounts on historical figures. You may now see many lifeboats in the water upon sinking certain ship types, such as troop carriers and battleships.


- Adjusted renown values of all ships, plus removed all the extremely high and unbalanced renown rewards. I have tried to balance out these renown numbers based on ship type, size, complement, etc. High-value targets now include troop carriers, tankers, capital ships, etc. You will even get a bit of renown for sinking enemy coastal fishing vessels.


(Credit to Lurker and others for spending so much time and effort creating the wonderful Operation Monsoon supermod)


Have fun, but don't sink the lifeboats. :arrgh!:


Download Lifeboats v1.0 for Operation Monsoon here: http://www.mediafire.com/?8ht4ul59grpunc6

Very cool, man you are a mod factory as of late, great work:salute:
Think you could look at RFB and fix the fast moving lifeboats?

Madox58 04-28-12 02:38 PM

Can't you just add 'Webster's Real Lifeboat fix'?
No one has messed with the files except me that I know of.
:hmmm:

And I only made a better looking Large Life boat with corrected Oar colors.

Bubblehead1980 04-28-12 02:50 PM

Quote:

Originally Posted by privateer (Post 1876782)
Can't you just add 'Webster's Real Lifeboat fix'?
No one has messed with the files except me that I know of.
:hmmm:

And I only made a better looking Large Life boat with corrected Oar colors.

I tried it but it spawned 8 large lifeboats for a destroyer i sunk in 1941 lol.

Madox58 04-28-12 03:55 PM

His fixes only affect the sim files. Not the spawn probability.
That is based on the entry in the Unit files.

Traveller 04-28-12 05:50 PM

:nope:

Traveller 04-28-12 06:02 PM

:nope:

Madox58 04-28-12 06:10 PM

Your not bad as a modder. You just need to learn a few things.
By the way? Your totally wrong.

Spawn rates are controlled by the cfg file for each Unit.

SurvivalRate=50
SurvivalPercentage=60

And so on.
Zero out all that in all Units cfg files and see what happens.


Been down this road with other threads.

Traveller 04-28-12 06:14 PM

:nope:

Madox58 04-28-12 06:17 PM

And you did zero all cfg settings?

Madox58 04-28-12 06:27 PM

What attitude?
I post a simple statement and it's an attitude?
Christ ! I would have left SubSim long ago if I was as touchy tender.
:nope:

Releasing Mods leaves you open to crit.
Get use to that.
It only means people are checking out what you do.

Should I see mistakes and not tell you?

Traveller 04-28-12 06:31 PM

:nope:

Traveller 04-28-12 06:40 PM

:nope:

Madox58 04-28-12 06:43 PM

My apologize.
I will never post in your threads again.
And don't bother asking if you need help.
I won't answer.

You also made the first one on my ignore list.
Great work Mate!
:up:
Good day.


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