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-   -   [REL] TMOwtw 2.5 (https://www.subsim.com/radioroom/showthread.php?t=194223)

cdrsubron7 04-11-12 08:37 PM

[REL] TMOwtw 2.5
 
Dave Grayson has given me permission to release the final version of his TMOwtw 2.5. He hopes that you will enjoy it. D/L link is below.


TMOwtw_2.5

Bilge_Rat 04-13-12 07:23 AM

What exactly does this mod do?

0rpheus 04-13-12 11:01 AM

Some information on the mod would be appreciated, few are going to download half a gig or so without knowing what it does ;)

Charlie901 04-13-12 12:34 PM

Ditto. What's this mod do?

Wetton 04-13-12 01:05 PM

I've downloaded the mod and the readme file says the following:
"This is not a new MOD, but rather a simplified version of Trigger Maru Overhauled 2.5
It is meant for the younger or casual player and was intended as a middle step between the stock game and TMO 2.5. It is only intended for use with Silent Hunter IV patched to 1.5 or the Gold edition. As many as possible of the features of TMO have been left in place, the improved graphics, the command structure and all of the fun changes made by TMO over the stock game.

Here are some of the ways it differs from TMO:
The boxes, tails and ship outlines on the navigation map are like stock.

The Nomograph is gone.

The Next/Previous Unit keys, < > are enabled.

The enemy sensors are toned down a bit. Watch it, they are still very dangerous.

The Thermal Layer is very strong. If you are under the layer you can run right under an escort at 1/3 ahead on Silent Running and they may detect something, but they will not be able to locate you well enough to attack. The Thermal Layer is your best friend.

The Gramophone icon has been replaced by a ship draft chart. The buttons to work the Gramophone are on the bottom right corner of the chart.

The clock is a gold 1939 Hamilton, because I like it.

The deck gun loads in 4 seconds.

The torpedoes are very reliable during the early war years and get even better after mid 1943. If you want to change back to the poorly performing torpedoes that were in use during the early war years, you can enable the Historic Torpedoes MOD in the Support Folder/Optonal MODs.

The Sub underwater marker is back, sort of. It has been replaced by the wTw logo. There are MODs to remove the marker or change it back to stock in the Support Folder/Optional MODs

The Captains desk photo is the iconic Betty Grable pin-up pic, again becuase I like it."

I hope this helped...:salute:

cdrsubron7 04-13-12 04:49 PM

:D I apologize for my error. I was assuming that people would be familar with TMOwtw. TMOwtw is simply an easier version of TMO. I was doing this as a favor to Dave Grayson, who is the designer of wtw (With Training Wheels).

Thanks to Wetton for taking the time to print out the Readme from the MOD. :yeah:

flip665 04-17-12 06:30 PM

so... i dont necesarily want to put the training wheels on, but ...
is there any way i can keep TMO2.5 the way it is EXCEPT the map contact updates and re'enable the external camera?? also i have a bit of trouble with the manual range input... the only way i can put in range seems to be with the stadimeter... cant turn the dial manually... and for that matter, i cant seem to select the aft tubes with the 'w' key. only actually clicking one with the mouse, and then 'w' moves me right back to tube 1, so i have to 'click' the next aft tube... oh oh oh.... and one more, the only 'fire' button that works is the red 'clickable' one... enter[s] or space do not work for torps... is this by design or something else...

is there any way i can fix this???
i dont know about modding, but im not against tweaking files if i could come to know what programs open the files to adjust...

thanks...
-Flip

fitzcarraldo 04-19-12 09:22 PM

I will download this mod and try it. For my taste, I must "depurate" some simplifications, but some carachteristics seem interesting.

Many thanks for the mod!

Fitzcarraldo :salute:

ReallyDedPoet 04-20-12 10:21 AM

Nice work, good for folks to have other options with TMO :yep:

HW3 04-20-12 11:39 AM

Quote:

is there any way i can keep TMO2.5 the way it is EXCEPT the map contact updates and re'enable the external camera??
You can enable them in the game play settings or, if you are in a campaign, enable them in the office by clicking on the radio on the shelf on the left and selecting them there.

:salute:

SteveUK 09-29-12 05:02 AM

Thanks for posting this link I've always been a fan of wtw glad I can partake of TMO 2.5 now!

MattM1121 02-03-13 06:05 PM

New Link?
 
Does anyone know where I can get TMO wtw 2.5? The link it broke.

Arlo 02-03-13 06:35 PM

Sorry, ain't got that. Bur there is an 'easier AI' mod still on the subsim lists:

http://www.subsim.com/radioroom/down...o=file&id=3542

Guess I shoulda fedback, O. It did make a survivable difference (but now I'm practicing better tactics without it). =0)

Klaus 02-03-13 07:42 PM

i have him, but my mediafire account don't allow files that big
if you don't find another source tell me and i'll split the archive in 6 parts tomorow

Lt commander lare 02-04-13 10:07 AM

Link doesnt work can you upload the file so we can download it when I click on it it says file not found.



Lt Commander Lare


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