SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Missing explosion sounds to imported ships (https://www.subsim.com/radioroom/showthread.php?t=193937)

Rongel 04-01-12 11:40 AM

Missing explosion sounds to imported ships
 
Missing explosion sounds to imported ships

Here is a small test mod just to bring some more sounds to the game. Currently imported ships don't make a sound when they explode the last time, so this fix adds the missing sounds.

This is compatible with MMM 0.5 Megamod.

DOWNLOAD LINK: http://www.gamefront.com/files/21493...nds+I-Ships.7z

I have been using this for some time now, and no bugs. But please report any hiccups. I'm particulary interested to see if it causes problems with basic SH 5 ships. :sunny:

Known issues: The soundfile sometimes cuts too short (common problem with SH 5 sounds).

pedrobas 04-01-12 01:04 PM

Quote:

Originally Posted by Rongel (Post 1863848)
Missing explosion sounds to imported ships

Here is a small test mod just to bring some more sounds to the game. Currently imported ships don't make a sound when they explode the last time, so this fix adds the missing sounds.

This is compatible with MMM 0.5 Megamod.

DOWNLOAD LINK: http://www.gamefront.com/files/21493...nds+I-Ships.7z

I have been using this for some time now, and no bugs. But please report any hiccups. I'm particulary interested to see if it causes problems with basic SH 5 ships. :sunny:

Known issues: The soundfile sometimes cuts too short (common problem with SH 5 sounds).

Thanks for this, Rongel :up:

Stormfly 04-01-12 11:00 PM

ohh man, ive been waiting for that :yeah:

...what about ship fire sounds and secondary FX update explosions ? :06::yep:

Rongel 04-02-12 11:31 AM

Quote:

Originally Posted by Stormfly (Post 1864103)
ohh man, ive been waiting for that :yeah:

...what about ship fire sounds and secondary FX update explosions ? :06::yep:

Hi!

I think that the secondary explosions are audible, can't be 100 % sure. Fires are still silent. This fix isn't perfect, now I realised that one of the new sounds isn't that good.

The thing with the missing sounds is that normally all the effect sounds are called from "shipname"_FX.dsd but I don't know how to replicate that. The FX-files are total mess to me. So this test mod cuts some corners.

Rongel 04-02-12 03:18 PM

Forget about the above rough fix, just found something much more interesting :woot::sunny:
I believe I can make the sounds happen with modding individual ships. But not just sounds, I can add all the SH 5 effects to imported ships! Finally understood how the FX-files work, it wasn't that complicated after all!

Test ship with all the new stuff coming in a few days!

pedrobas 04-02-12 03:26 PM

Quote:

Originally Posted by Rongel (Post 1864381)
Forget about the above rough fix, just found something much more interesting :woot::sunny:
I believe I can make the sounds happen with modding individual ships. But not just sounds, I can add all the SH 5 effects to imported ships! Finally understood how the FX-files work, it wasn't that complicated after all!

Test ship with all the new stuff coming in a few days!

:yeah:

Trevally. 04-02-12 03:58 PM

Quote:

Originally Posted by Rongel (Post 1864381)
Forget about the above rough fix, just found something much more interesting :woot::sunny:
I believe I can make the sounds happen with modding individual ships. But not just sounds, I can add all the SH 5 effects to imported ships! Finally understood how the FX-files work, it wasn't that complicated after all!

Test ship with all the new stuff coming in a few days!

:yeah:

Rongel 04-05-12 08:21 AM

:oops:

No test stuff at least yet... I understand now how the SH 5 effects work and have got them to appear with .dat ships (not calling them from .zon file but from the .fx file). But they started to go on the moment you loaded the game. No good. Then I realised that the effects must be only placed to the "shipname"_FX.GR2 file. Everything should be okay, but the _FX file doesn't load up automaticly in Goblin Editor like it should and effects don't show in the game. I'm pretty sure it's because i'm using a custom made .dat file for the effects. And that is something that can't be fixed :damn:

Sooo... well see what happens next.


All times are GMT -5. The time now is 06:25 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.