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-   -   How Do I... (https://www.subsim.com/radioroom/showthread.php?t=193373)

Osmium Steele 03-12-12 12:30 PM

How Do I...
 
... assign an .ogg file (in game, not just a keyboard macro) to the keystrokes for fully raising and lowering the periscopes?

I want to record my own voice, convert the files to .ogg format, and have the audio files play when I fully raise or lower the scopes.

[fingers crossed] :salute:

VONHARRIS 03-12-12 12:55 PM

Now that is something interesting.
I don't know how , but I really would like to know.

Nice idea! :DL

flag4 03-12-12 02:07 PM

Quote:

Originally Posted by Osmium Steele (Post 1854100)
... assign an .ogg file (in game, not just a keyboard macro) to the keystrokes for fully raising and lowering the periscopes?

I want to record my own voice, convert the files to .ogg format, and have the audio files play when I fully raise or lower the scopes.

[fingers crossed] :salute:

...what kind of things will you say - it sounds really interesting, good luck with it and please post results!:up:

Herr-Berbunch 03-12-12 02:34 PM

Quote:

Originally Posted by flag4 (Post 1854149)
...what kind of things will you say?

Up periscope - oooh missus!

Open tube two - oh you are awful.

bigboywooly 03-12-12 03:21 PM

Off the top of my head either replace or adapt the existing sounds for periscope
Though not sure if one for up and one for down - maybe just the one

Osmium Steele 03-13-12 07:38 AM

Quote:

Originally Posted by bigboywooly (Post 1854194)
Off the top of my head either replace or adapt the existing sounds for periscope
Though not sure if one for up and one for down - maybe just the one

I'd like to keep the existing sound of the scope in motion, which plays anytime the scope is moved, even if it is just bumped up or down.

I'd like to insert a new command such as, "Raising sky scope... ... up scope" or whatever was historically correct. Also, it would be specific to which scope is being raised or lowered.

As a former bubblehead, on almost an unconscious level, I notice when that important of a command is missing. Its an "immersion" thing for me.

Missing Name 03-13-12 08:30 AM

I was wondering how to do something similar... how to integrate the unused speech files which are already there.

I'm guessing the answer lies in the assorted "Phrases_Voice_#.dat" files in the library folder.

Would seem better to have this in the modding section...

flag4 03-13-12 09:46 AM

Quote:

Originally Posted by Herr-Berbunch (Post 1854171)
Up periscope - oooh missus!

Open tube two - oh you are awful.


Oi! cheeky!:haha:


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