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-   -   Ghost Ship Markers (https://www.subsim.com/radioroom/showthread.php?t=193050)

blkdimnd 03-02-12 03:33 PM

Ghost Ship Markers
 
I've been playing with real Nave so so long, I can't remember how to turn on the "ghost ship" on the nav/TAI maps. I do have contacts showing on the maps.

Captain_AJ 03-02-12 08:19 PM

Quote:

Originally Posted by blkdimnd (Post 1848666)
I've been playing with real Nave so so long, I can't remember how to turn on the "ghost ship" on the nav/TAI maps. I do have contacts showing on the maps.


From the looks of your mods list you are using the stock Ui ?

blkdimnd 03-03-12 10:57 AM

Nope,

MMM p3 has most of NewUI by TDW.

01 - NewUIs_TDC_6_9_0_TheDarkWraith
02 - NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
03 - NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
04 - NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
05 - NewUIs_TDC_6_9_0_jimimadrids_map_tools
06 - NewUIs_TDC_6_9_0_New_radio_messages_German

Captain_AJ 03-03-12 12:33 PM

RE
 
Does the Ghost ships show on the Nav map ?

blkdimnd 03-03-12 10:07 PM

No just contacts.

The ghost ships I mean appear when you are trying to plot an intercept The ghost ship moves to a predicted point.

My son (he's 10) wants to learn the 4 bearing method, and I wanted to show him how it works with the ghost ship as confirmation.


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