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[REL] Crash Dive time and set_depth problem with MightyFine Crew Mod solved!
UPDATE 13/03/2012:
Version 1.3b is ready. Links updated below. Read the readme please! Quote:
Last version: download v13b for all: http://www.mediafire.com/?78dfv2z174b1n68 ======================================= Original first post: Hi guys, Iīm trying Sh5 the last 15 days...digged deep, read a lot and as the majority of us here, have now a lot, but a lot of mods installed.:DL Then, my first tiny mod/fix arrived. I liked very much MFCC and TDW UI among others. MFCC have an unsolved problem related with the quicky (and irrealistic) stock crash dive time...the crew is still there and your sub is already under water. As a bypass the MFCC team made a fix but it then makes the set_depth command unusable - if you try a deck awashed for example you will end calling a crash dive. Also the crew yet have not enough time to go below before the sub enters water. But, no more. I found a way to have all things sorted: major (few seconds) crash dive time, enough to the crew go below deck, and the set_depth command is free again! Itīs very late here , I will post the mod/fix tomorrow. PS: this fix only works with TDW UI. Cheers! |
I'll be awaiting it.
My current problem is that I have to issue the same order numerous times to get the silly crew to do it, not that they're doing it too quickly. Last crash dive I almost got sunk by a couple of Tommy planes because they didn't actually dive until I ordered the crash dive the second time, whereas they did it just perfect earlier in the same patrol. Sure, they went through their "alarm, alarm!" and went to flank just like the first time, but they never seemed to get to the point where they actually dived. I can work around it, I just have to hit the C key a bunch of times, but I'd love to see a fix for it so they got the message the first time around. :) |
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Iīm looking forward...! :yeah: |
Uploading...
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Nice to see you modding SH 5 Rubini!
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Anyway, so this is a start for a wonderful career of SH 5 modding, right? We need talented modders here :D :yeah: |
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Yes, Iīm addicted by SH5 beauty and "new subsim world" ...let see if it will last long (I mean, lets see if I will not give up by the amount of glitches and bugs that yet prague this beautiful game...but the start is going ok!:DL) @ First post updated with link. Try first with a single mission...it works for me between patrol , but who knows... |
Can a moderator change the thread title with the [REL] prefixe?
Thanks! |
Will be trying this out shortly, would be a nice fix for an annoying bug, hope it works, will be following this thread and checking feedback, thanks for this, nice one.
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Thanks Rubini, going to test it with MMM, to see if there is any problem. Iīll report back. :up:
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@ Rubini: Thx for the MOD! :yeah:
@ pedrobas: When your test is finished and there are no problems with MMM, can you included the MOD in v0.3 please? Best regards, Magic:salute: |
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I already have a version 1.1 with really great crash dive sounds (also new sounds for all dive commands).
ALAAAARME!" followed by that ring and others sounds,like old SH3 ones, for crash_dive "German spoking DIVE!" folowed by others sounds, for dive "PERISCOPE depth or SNORCHEL depth" followed by others sounds respectively. So,no more that ring, than the rushed crash dive. Crash dive really rushed even when at external view. Real old SH3 fashioned dive sounds. But I have a question: we already have a sound mod for the above? |
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:salute: |
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Iīm a bit slow in test all this big amount of mods that we have here!:DL Just checked SDBSM and itīs really great. I will make a version compatible with SDBSM. If you have problems in integrate this tiny mod on MMM i can help you:up: |
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