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-   -   3 things that annoy me about SH5 (https://www.subsim.com/radioroom/showthread.php?t=192731)

THE_MASK 02-22-12 01:13 AM

3 things that annoy me about SH5
 
3 things that annoy me about SH5

When i am looking thru the attack scope and lower it all the way down it dosnt fully close .

When i look thru the binoculars the horizon is horizontal . When i exit back to default view the horizon slopes the the left . Binoculars agin and its horizontal , exit and its sloping to the right . I know this was fixed in SH3 .

The ship smoke resetting annoys me no end .

misha1967 02-22-12 01:53 AM

Quote:

Originally Posted by sober (Post 1843291)
3 things that annoy me about SH5

When i am looking thru the attack scope and lower it all the way down it dosnt fully close .

When i look thru the binoculars the horizon is horizontal . When i exit back to default view the horizon slopes the the left . Binoculars agin and its horizontal , exit and its sloping to the right . I know this was fixed in SH3 .

The ship smoke resetting annoys me no end .

I'm glad it's not just me then, because I've noticed that horizon "dip" after I use binoculars too. Sometimes I have to flick back and forth between binoculars and eyes quite a few times before the horizon finally goes back to, well, horizontal. That's why we call it "horizontal", after all. The horizon "wobbling" I'm fine with. That happens in real life as I know from spending entirely too much time on heaving decks, but that's one of the reasons why your legs are tired when you get back to shore: You instinctively lean to make it horizontal again.

The ship smoke is a distraction too, I agree. But what I totally don't get is the black "blobs" of smoke that sometimes appear on the water with no ships around.

Rongel 02-22-12 02:34 AM

Quote:

Originally Posted by sober (Post 1843291)

The ship smoke resetting annoys me no end .

Have you tried the Enchanced Funel Smoke-mod? I'm using it and the nasty smoke resetting is gone. Nice, big smokes, no troubles.

Okay, here comes my current list:

1. Planes dissappear when destroyed
2. No dud-torpedoes
3. Dive command doesn't work always (probably mod soup thing)

Adriatico 02-22-12 02:37 AM

There is one more "view" problem... When you aim trough optical sight of deckgun: gun barrel waves up / down with sea surface - while sight itself stands fixed ?!?

I was wondering if some moder could repair that immersion killer...
:ping:

Hinrich Schwab 02-22-12 03:54 AM

Quote:

Originally Posted by Rongel (Post 1843312)
2. No dud-torpedoes

I have found the generous success rate rather entertaining. Not so much because it guarantees kills as it is me laughing at the engine making shots I know full well should fail or dud in any other SH game or in real life. Conversely, as much as I would like to see the return of the realistic dud rate, I do not miss the "American" dud rate from Silent Hunter III either. The games do not appear to take into account that certain torpedo models were worse than others (Electric torpedoes suck) as opposed to the American's only option; the craptastic Mk 14 Torpedo. That thing is Dud Incarnate, manufactured by Bernard and approved by Murphy.

THE_MASK 02-22-12 04:57 AM

I think that the smoke is not resetting . When the water drops appear on the screen the rendering is baulking the rendering engine and the animations dont get rendered . I think this game doesnt like .dat files sometimes .

0rpheus 02-22-12 05:00 AM

Quote:

Originally Posted by misha1967 (Post 1843304)
But what I totally don't get is the black "blobs" of smoke that sometimes appear on the water with no ships around.

Do you use FX Update? I get those as well and have always put it down to the same mysterious problem that prevents me from seeing oil slicks after a ship sinks. I'm pretty sure those odd blobs of 'smoke' are in fact the oil slick.

Do you see oil slicks (if you use FX Update) in your game after a sinking?

Herr-Berbunch 02-22-12 06:09 AM

I thought it waso going to be:

1 People asking if it's fixed yet.
2 People asking if it's got a GWX mod.
3 People asking if it's equal to/better than SH 3/4.

Rubini 02-22-12 07:03 AM

Quote:

Originally Posted by sober (Post 1843335)
I think that the smoke is not resetting . When the water drops appear on the screen the rendering is baulking the rendering engine and the animations dont get rendered . I think this game doesnt like .dat files sometimes .

1. Yes, the smoke is reseting with water drops and it's really annoying, imersion killer...this is a sub game and see smoke at horizon is a big part of the game. This must be fix.:damn:

2.I have oil slick and dud torpedos, at least have saw them sometimes.

3. that black fog monster cames from Lost series...:DL.Have saw it with certain frequency,but goes out quick..

4.optical deckgun propably can move with sea movement (desestabilized view) easily adjusting some parameters on cameras files (at least was this way that we did on SH3)

dcb 02-22-12 07:47 AM

Quote:

Originally Posted by sober (Post 1843291)
When i look thru the binoculars the horizon is horizontal . When i exit back to default view the horizon slopes the the left . Binoculars agin and its horizontal , exit and its sloping to the right . I know this was fixed in SH3 .

Yes, I noticed this too, and initially it irritated me terribly. I found that, if you exit from binocular view while looking straight upwards (to the clouds), it alleviates the issue a lot.

Rongel 02-22-12 07:56 AM

Quote:

1. Yes, the smoke is reseting with water drops and it's really annoying, imersion killer...this is a sub game and see smoke at horizon is a big part of the game. This must be fix.:damn:
I got rid of the resetting smoke when I started to use HanSolo78's Enchanced Funnel Smoke mod, try it out: http://www.subsim.com/radioroom/showthread.php?t=166121

Quote:

2.I have oil slick and dud torpedos, at least have saw them sometimes.
This sounds interesting, I never ever get any duds from the stock ships (premature detonations work). Could some mod overwrite them??

Quote:

4.optical deckgun propably can move with sea movement (desestabilized view) easily adjusting some parameters on cameras files (at least was this way that we did on SH3)
I tried to get rid of the deck gun horizon stabilisation maybe a year ago, but didn't succeed. There are still some threads about it I think.

Rubini 02-22-12 08:06 AM

Quote:

Originally Posted by Rongel (Post 1843370)
I got rid of the resetting smoke when I started to use HanSolo78's Enchanced Funnel Smoke mod, try it out: http://www.subsim.com/radioroom/showthread.php?t=166121
I will try it and will post here late, thanks by the info.

This sounds interesting, I never ever get any duds from the stock ships (premature detonations work). Could some mod overwrite them??
Was not premature detonation that i saw, but failing detonation at contact or magnetic pistol.

I tried to get rid of the deck gun horizon stabilisation maybe a year ago, but didn't succeed. There are still some threads about it I think.
One week ago I desestabilize my bino on Sh3 using only one setting. I will post later what it was (on sh3 cameras.dat file).Perhapsit can work also for sh5...


Sorry by the mess, editing...

Adriatico 02-22-12 09:08 AM

Quote:

Originally Posted by Rubini (Post 1843361)

4.optical deckgun propably can move with sea movement (desestabilized view) easily adjusting some parameters on cameras files (at least was this way that we did on SH3)

Really? Can somebody take a look and estimate the option to fix it ?!?

I would be delighted :up: to finally have realistic deck-gun optic sight movement with sea & deck.

Anybody???????
:ping:

Rubini 02-22-12 11:42 AM

Quote:

Originally Posted by Adriatico (Post 1843386)
Really? Can somebody take a look and estimate the option to fix it ?!?

I would be delighted :up: to finally have realistic deck-gun optic sight movement with sea & deck.

Anybody???????
:ping:

Tested it on my lunch hour...didn't work. The problem is that the Deckgun zoom view isn't a "normal camera" but a "MoveCannon" camera controller that is stabilized per definition (IIRC the same in SH3). Tried to add the controller that destabilize it but then it just don't move.
The bino is just a zoom optical camera, this why is easy to destabilize it. :down:

Adriatico 02-22-12 12:00 PM

Hm... if only TDW could find some magic... I just have a feeling that it could be fixed:damn:

We want normal deck gun...


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