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Night Surface Attack
So, many times I have read about the famous night attacks which were done on the surface.....has anyone tried this in the game?? Don't the destroyers see you. Is there a tutorial for this??
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I've done it on unescorted ships, but I am new to game. Only playing for a few months.
I'm using mods in which one of them makes the night darker like in real life. Makes it more challenging. You can get pretty close to a ship without them spotting you. Once you start firing on them with deck gun the ships will turn on search lights trying to find you. If there are multiple ships at night when attacked they will sound horns at each other in distress and even shot flares. Night time battles are by far the best and my favorite to be in. They are really when the u boat is most effective. Also the moon plays a big factor in night time battles in SH5. |
I prefer surface attacks against unescorted or lightly escorted (Q-Ship) targets if the weather conditions are right. A little bit of chop and no moon are best. Since this rarely happens, the submerged attack is much more common for me. Most of the time, I just prefer the submerged attack as it is nigh impossible to spot the scope in the dark with some waves. Most of the time, the weather is either too calm or an utter nightmare.
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You get the advantage of the destroyers not being able to use ASDIC but I always seem to get spotted after the first couple of torpedos hit home and they start with the search lights =:dead: As a result I almost always attack convoys submerged even at night. Seems a bit unrealistic reading about the real war aces surface attacks. If someone has found some good evasion tactics I'd like to hear them!
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Go for it!!! Give it a try. Surface ships historically couldn't see a u-boat at night until it was well under 1000m. In the game (depending on your mods) they shouldn't see you for about the same. Destroyers can be a bit more sensitive if you are going to attack them. If it's a convoy and there is just one or two escorts, yes, a surface attack will work fine. Be prepared for surprises though. I've gotten cocky thinking that the sim was "dumbed down" more than it is. That's when things get exciting....
Sink 'em all! D40 :salute: Quote:
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There is a problem with night attacks, though, I don't think any of the games in the series really got that right, and with the "right mods" (which you really _must_ use) everything is a bit too hard. You should be able to attack and run away in dark nights on the surface, but as it is, even big waves or squalls don't really hide you. Evasion on the surface, once you have been spotted, is almost impossible. Merchants' artillery seems to be laser guided, and escorts are even better.
You can get away with surface attacks at about 2000m depending on weather, maybe down to 1600m but not less. But since I find it so hard to shoot and evade I mostly attack submerged, unless it's really dark or foggy. A pity we cannot do it Kretschmer style! |
I use night time to high speed to catch up with a convoy very distant and then usually wait till sun rise to attack at depth. Whenever escorts are present I'd rather know I'm already submerged chasing the keel and have already plotted a escape course away before the first torpedo is detected.
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I've successfully done night attacks surfaced, and with the deck gun as my main weapon. But it's still early in the war... Sept/Oct of 39. I managed to sink a whole convoy of 8 ships and had to use my last 2 torpedos, only because I ran out of ammo for the deck gun.
The only thing bad about a night attack is you can hardly see diddly squat if you're any distance from your intended target. Later in the war I don't think I'd be as brave.... two many convoys will have several warships protecting them. My one saving tactic was to fire on all I could and set fires on them. Once you know where they are then you can pick them off one at a time. Light sure helps a bunch.. no matter if it's a spotlight or a ship on fire. ;) |
me too
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one of THE biggest issues with realistic night attacks is the absolute never miss sniper accurate gunners on the ships. the get direct hits 2 out of 3 times on targets they shouldnt even be able to see much less target and get a hit on yet the game has them so accurate they rarely miss.
i think the game "forces" them to miss like 1 out of every 4 shots to try and simulate some form of inaccuracy but its so unrealistic its pathetic. in truth even if they know your location they shouldnt be able to get hits on a sub running decks awash and only the tower showing, in reality only a rare purely lucky shot might score a hit. |
So true!
I'm reading U-boat Killer, a book by Donald Macintyre, who was the escort commander on the attack where Kretschmer's U99 and Schepke's U100 were sunk. In more than one attack account, he says they didnt even bother to shoot their guns when the seas were a bit rough, since firing from a small moving platform, on moving seas, to another small moving target, was totally useless. They always tried to pursue in order to ram, or make the sub submerge so they could attack with depth charges. |
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It would be nice if the AI gunner's accuracy could be cut down some. If someone could do it it would be The Dark Wraith, or one of the other crack modders we have.
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... [AI Cannons] Max error angle=3 ;[deg] Max fire range=6000 ;[m] Max fire wait=12 ;[s] [AI AA guns] Max error angle=5 ;[deg] Max fire range=1500 ;[m] Max fire wait=7 ;[s] |
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my opinion on this is i would rather they miss unrealistic when close so the mid range to distance accuracy is somewhat realistic in hit to miss ratio. by the time they get close you have already passed any realistic aspect of the game anyway since you would be dead after they get within a certain range. one thing i never see talked about is gun elevations, at close range or point blank the guns arent suposed to be able to shoot that low but in the game they can hit the water a mere 2 or 3 meters out from the ship which is stupidly unrealistic. there is a spot when you get too close that the ships guns arent supposed to be able to reach you. i would hope TDW would add this eliment into his mods at some point since they dont need to touch on accuracy but only the minimum elevation limits of deck guns. |
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