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Cant re-fuel
I am doing operation drumbeat for the second time . The first time my boat got jumped close to bay of biscane and got mauled by some AI british destroyers ! .. I wasnt paying attention and the speed of the game was in warp + 1035 .. Ok so you learn !!
Right !! .. Well i decided o go at it again for a second time and on my way west , I couldnt pass up a convoy that the bdu reported . So I was on my way to get re-fuled and re-armed . I had 6 torpedoes left and 50% fuel So on the map I plotted out a intseception course and I went flank speed wit the chief overchargeing the diseals .. Well that ate up around 20% fuel as a made a b-line north to intercept the convoy . I had sunken 4 frieghters and damaged 2 other ,, My last torpedo was a Fat it manged to hit a destroyer .. all >> good I escaped all the angry destroyers and a made a course for the milk cow . when I was around 500 km out I requested re-supply . the cordinates were revealed and about the time I got closer the damm mil cow vanished , My fuel is down to 20% and the dame meilk re-positend itself- 4000 Km or so ( going from memory ) , East .. I dont have enough fuel to go back eastward .. I have sent numerous "patrol reports , even Moved My boat farther away from the position that is close to the USA .. and stiil the damm Milk cow will not go back west .. I have been sitting about 300km from the western re-fuel point for about three days .. the first objective syas its complete and go procced to sink 50,000 tons on the US east Coast .. Iam out of torpedos and and only 20% of fuel left in the tanks .. Does anyone have advice and have you encounterd this same situation ?.. Its a real BUZZ killer because I have sat in one place for three days , hoping that the mik cow would come back west .. any advice ? Iam doing 100% settings with a nice MOD list . my list , if it helps ? Accurate German Flags RemoveLogoIntroTheDarkWraith Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible SAS special abilities simplified V1 (MCCD) SH5 German U-Boat Crew Language Pack Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Shadow Improvement Mod IRAI_0_0_31U IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Real_Navigation NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 8x5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Tutorials - All v0.2 (for TDW UI) SubFlags_0_0_8_byTheDarkWraith SteelViking's Interior Mod V1.2_patched Stormys DBSM SH5 v1.3 Basemod Stormys_DBSM_SH5_v1.3_HOTFIX_3 Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Anti-Lag sobers talking conning crew mod OPEN HORIZONS II_base v1.6 OPEN HORIZONS II_enviro v1.6 OPEN HORIZONS II_New_Ships v1.6 OH II Minefield map OH II Campaign Radio Messages v4 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) Grossdeutscher Rundfunk SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Black_Skin_albrecht stoianm upgrade available mod compatible a fistfull of emblems Battle of the Denmark Strait Cerberus62_Ambush_of_RMS_Queen_Mary Convoy HG70 D-Day Langings SM_CONVOY_HX229 SM_TASKFORCE_J TASKFORCE_L WolfPack Wotan Thanks |
see post 1440 forward in this thread http://174.123.69.202/~subsimc/radio...182964&page=96 :up:
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ok
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What is the lat, long of that red re-fuel area ? |
gg look pretty good ;)
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http://i1179.photobucket.com/albums/...-03_222517.jpg |
looks like you just made it:up:
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I have a question if you dont mind me asking ! when using your real nav scripts . How important is it to have the correct time ? I have enabled all of them to cover the 24 hour clock .. is that a good practise ? |
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If you select the wrong script to start - you will get a fix when you start the script, but the next one may be up to 24hours away. This happen when the first command is say take fix at 00:00 and the actual time is 00:01 - then here you will wait 24 hours until 00:00 comes around again. So it is better to pick the correct one:up: |
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