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8 Minute Torpedo Reload Time
My realism setting are all checked off except map contact update and external view. I started a new campaign with nothing given to crew abilities. This is my active mod list:
No Logo Intro Menu NewUIs_TDC_6_9_0 MightyFine Less Annoying Footsteps 1.0 NewUIs_TDC_6_9_0AltAdvSpeedGraphics NoBubbles Accurate German Flags Less Intrusive Cursors FX_Update_0_0_19 A Fistful of Emblems V1.51 A Fistful of Emblems V1.51 Weathered Equipment_Upgrades_Fix_v1_4 with patch Equipment_Upgrades_1_4_AFFOE_151 with patch Dynamic Environment SH5 Basemod (Normal) Dynamic Environment SH Bright Nights V2.1 IraI_0_0_30 R.E.M Nauticalwolf's Periscope Mod V1.0 Nauticalwolf's Damage and Torpedo UI DBSM Music 1.0.4 Critical hits 1.1 Torpedos Critical hits v 1.2 Trevally tutorials - all for v0.2 equatool 1.01 speech recognition IO_Map course line normal pencil Trevally Automated scripts v0.6 Trevally Harbour & kiel canal pilot v2.8 Irai upgrade to v0.0.31 stoianm realistic color exterior mod (low color) IO strategic map 4.6 OHII minefield map gap - HD 1 deg scope bearing v1.0 sobers multi color mod Patrol routine scripts v1.02 new_KM_binos Das Boot Departure Theme Enhanced Funel smoke Small trees MightyFine Crew Mod 1.2.1 Alt faces NewUI's_TDC_6_9_0_Das boot Open Horizons II Base v1.6 Open Horizons II Enviro v1.6 No magic skills v1.5 SubFlags_0_0_8 I can't seem to understand why my reload time is 8 mins. I thought reloads took longer? Any ideas guys? |
I just uncheck the Realistic reload and it took crew 1 minute to reload tube.
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Where is the file in Silent Hunter 5 that will allow me to edit the reload time? I want to increase it.
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