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What Mods Do Magnum Opus Contain?
Hey guys, I was wondering what mods does the Mega Mod Magnum Opus contain.:06:
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I've wondered this myself ... :hmmm:
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Reading the multiple posts i got this:
Magnum Opus v0.0.3 by TheDarkWraith This mod is a compilation of mods from SH5. This compilation is composed of the following mods: - TheDarkWraith: RemoveLogoIntro - SteelViking: SV&Com Underwater Mod - W_Clear: Environment 5.0 - Sober: sobers base wave mechanics for SH5 V11 - Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work - SteelViking: SteelViking's Interior Mod v1.2 - SteelViking: Shadow Improvement Mod (High res version) - ddrgn: U-boat Historical Specifications 1.4 - TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith - TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation) - TheDarkWraith: FX_Update_0_0_11_UHS_Fix - TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith - Trevally: Trevally Harbour & Kiel Canal Pilot v2.4 - Krauter: Krauters Automated Scripts - Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM - TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith - TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting - Oby: AirTorpedoes - Vickers03: SUB_hyd_fix_SH5 - TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith - TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith - Heretic: MightyFine Crew Mod 1.2.1 Stock w beards - Athlonic: MCCD_1.04 - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible - Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3 - thfeu58: Terrain_harbour_flags_Mod_v1_2_1 - doomlordis: Dooms Decks for VIIABC41 1_4 - TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered - Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 - avee: No magic skills v1.5 MCCD compatible - Venatore: Elite German Black & Copper Torpedo - Pascal: Pascal uniforms - Cerberus62: Historical Ship Equipment 1_3 - Ailantd: AilBubbles 1.0 - Ailantd: AilClouds 3_0 - Ailantd: AilSmoke 1_7 - KarlKoch: Speech fixes and additions (english version) - Cerberus62: Additional Merchant Ships 1.1 - Heretic: Less annoying footsteps - ACSoft: fix for Environment 5.0 - Trevally: Trevally's tutorials Editing and tweaking of the above mods was done by myself to make them compatible with each other. You may notice that the stand-alone version of a particular mod looks different than the one included in this compilation. No sound files have been included as I'm striving for a base here that works and works well currently. There is an add-on mod for scopes available in \MODS\Magnum_Opus_Scopes (do not enable - read). Inside that folder is a text file that you will have to follow in order to setup a scope mod (How_to_enable_a_scope_mod.txt) Known current problems: - Oil slicks might be standing on end for some users. Not sure why this is happening either (from FX Update part of mod) - unsure of the stability of the environment part of the mod (W_clear's Environment 5.0 mod) - may cause CTD's like in the past v0.0.1 - first BETA release v0.0.2 - fixed problem of missing dialog items in crew dialog boxes - added Heretic's less annoying footsteps - fixed bug of not being able to move mission map when requesting new mission after returning from previous mission - fixed bug of timers not working correctly after requesting new mission after returning from previous mission - fixed some other errors dealing with campaign - fixed bug of TAI map, heading bar, and messagebox not starting in expanded modes if set in user options in campaign mode v0.0.3 - fixed bug of messagebox not remembering it's status (expanded or collapsed) when TC level causes it to change state - added the ability for ships to send out radio messages when they have spotted a sub/periscope - added the ability for ships to send out radio messages when they are destroyed/sinking - added a new user option that specifies the maximum distance at which a ship can start looking for you for purposes of firing off a radio message. Default value is 8000m (RangeShipSendingSubSightedMessage) - updated scope mods with information/files from Trevally and toniloCoyote patch 2 for Magnum Opus. Here's what it entails: - ability to change map colors and place map back to stock color - fix for missing lights for users with nVidia GPUs - added ability for ships to fire off radio messages when they detect you - added ability for ships to fire off radio messages when sinking/destroyed - added ACSoft's Environment 5.0 fix - added Trevally's tutorials - included the Anti-Lag program for those users who want to try it (if you're having poor fps performance it's a good thing to look into) - ability to set SteelViking's HR or LS shadows or put shadows back to stock - changes to ship's lengths, masts, and drafts (work by Trevally and toniloCoyote) and revised RAOBF graticules for the scopes - changed how you enable a scope mod to be more user friendly. Now you just select the scope mod you need for your aspect ratio - no patches required Patch 2 can only be installed when you are IN PORT. |
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