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-   -   SHKVAL torpedo? (https://www.subsim.com/radioroom/showthread.php?t=191847)

oscarenwickler 01-25-12 07:13 PM

SHKVAL torpedo?
 
I was Wondering If anyone would be interested in creating a Shkval topedo?:hmmm:
the shkval torpedo is a supercavitating torpedo the could go to 200+ knots, mabey even more.
it "flys" in a bubble created by it`s nose cone. I would love one of these.
I`ll gladly answer any questions.

"Specs"
Diameter: 533 MM
length: 8.2 M
weight: 2,700 KG (warhead 210 KG)
speed: Launch=50 Knots, Max=200-250 Knots
range: new version 7-13 KM, old version 2 KM
propulsion: Liquid-fuel rocket engine
Controls: four control fins and a movable tiphttp://upload.wikimedia.org/wikipedi...0px-Shkval.jpg
http://upload.wikimedia.org/wikipedi...hkval_head.jpg
http://upload.wikimedia.org/wikipedi...hkval_rear.jpg
these pictures are of 1 the bod 2 the head and 3 the rear.:salute: If anyone is interested please let me know. the fins are the little silver things you can see in pic 3

Michael13 01-25-12 08:46 PM

This game about WWII german submarines, not Cold War russians :hmmm:

oscarenwickler 01-25-12 08:49 PM

so? Just look at the mods from SH4. It`s all submarine stuff. :hmmm:
plus I think these torpedos are just plain cool:salute:

0rpheus 01-25-12 08:57 PM

Nice pics but a re-size wouldn't hurt! :O:

A mod is unlikely, SH5 is just starting to come into its own in terms of WW2 modding let alone cold war subs & weapons. If you want that kind of thing, you'll need Dangerous Waters.
:salute:

oscarenwickler 01-25-12 08:59 PM

Quote:

Originally Posted by 0rpheus (Post 1827572)
Nice pics but a re-size wouldn't hurt! :O:

A mod is unlikely, SH5 is just starting to come into its own in terms of WW2 modding let alone cold war subs & weapons. If you want that kind of thing, you'll need Dangerous Waters.
:salute:

Oh :cry:
I thought you could just do some speed changes with the torpedo and add a skin. TDW was able to bring ships over from SH4 using this way. I think I`ll ask him and see what he says. if he says it`s not possible than i`ll close the thread.

Hartmann 01-25-12 09:46 PM

repeated post

Hartmann 01-25-12 09:48 PM

Replace the deck gun with this in 1945 could be cool and possible because it was a real weapon , the first wire guided missile.

Ruhrstahl X-4

http://2.bp.blogspot.com/_0a67GongyH...ahl+X4-hhh.jpg

http://www.luft46.com/missile/x4-9.jpg


oscarenwickler 01-25-12 11:23 PM

Quote:

Originally Posted by Hartmann (Post 1827590)
Replace the deck gun with this in 1945 could be cool and possible because it was a real weapon , the first wire guided missile.

Ruhrstahl X-4

http://2.bp.blogspot.com/_0a67GongyH...ahl+X4-hhh.jpg

http://www.luft46.com/missile/x4-9.jpg


COOL:rock::salute:

oscarenwickler 01-26-12 10:47 AM

Update
 
If anyone is confused with my description of the control fins on my first post, than look at the third picture. look up the torpedo body until you see a little silver thing that`s retracted into the body. those are the control fins.
cheers! :salute:

http://upload.wikimedia.org/wikipedi...hkval_rear.jpg

Webster 01-26-12 01:28 PM

i think the main resistance to ideas like this is because the sub simulator crowd is more interested in period specific historical accuracy and realism then just modding general cool stuff that is totally unrealistic so while it could be cool it may not be of interest to many of the modders out there.

that said you will find the members here are very helpfull and will assist you with any info you may need to help you create your own mod for this.

im sure there will be other members who will enjoy this mod as much as you will

0rpheus 01-26-12 01:39 PM

Quote:

Originally Posted by oscarenwickler (Post 1827574)
Oh :cry:
I thought you could just do some speed changes with the torpedo and add a skin. TDW was able to bring ships over from SH4 using this way. I think I`ll ask him and see what he says. if he says it`s not possible than i`ll close the thread.

Can't be sure on the technical details; it's probably possible to modify the speed/damage, but how you'd achieve the supercavitating effect I have no idea.

Please don't think I'm shooting your idea down in flames, just as Webster says, it's more likely that modders will be working on WW2 related things for the foreseeable future. If/when SH5 gets a 'modern subs' mod, I have no doubt someone will mod one of these torps for it. But until that happens, your best bet in terms of finding a game that uses them is Dangerous Waters.

Good hunting either way, and I hope you get your mod one day!:up: :salute:

oscarenwickler 01-26-12 09:03 PM

All I want is a torpedo that can go really fast, but it would be awsome to have this look to it. as for the WWII historical accuracy I think that a LITTLE future weapons would be neat to have for people who (like me) just want to see what`s possible.:up::ping::salute:

Sailor Steve 01-26-12 10:52 PM

Maybe you need to start learning how to do this yourself. That's the way all the modders started - figuring out how to do something they wanted.

oscarenwickler 01-27-12 06:10 PM

Quote:

Originally Posted by Sailor Steve (Post 1828111)
Maybe you need to start learning how to do this yourself. That's the way all the modders started - figuring out how to do something they wanted.

Actually that`s a good point. can anyone tell me where to find the torpedo files for SH5?:salute:

oscarenwickler 01-27-12 06:12 PM

Quote:

Originally Posted by Webster (Post 1827832)
i think the main resistance to ideas like this is because the sub simulator crowd is more interested in period specific historical accuracy and realism then just modding general cool stuff that is totally unrealistic so while it could be cool it may not be of interest to many of the modders out there.

that said you will find the members here are very helpfull and will assist you with any info you may need to help you create your own mod for this.

im sure there will be other members who will enjoy this mod as much as you will

And maybe if I do manage to get this working there would be others willing to refine the idea:hmmm: thanks!:up:
:salute:


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