SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Some Good Information (https://www.subsim.com/radioroom/showthread.php?t=191642)

Sailor Steve 01-18-12 12:21 PM

Some Good Information
 
Looking for answers to another topic I found this great bit of information from a book by Bud Gruner, who was not only captain of USS Skate but also technical advisor and supplier of information for SH1.
http://www.hnsa.org/doc/subsinpacific.htm

Did you know?

Only 1/3 of ships attacked actually sank.

US submarines were designed for a patrol lenght of 8 weeks, or 56 days. Three boats had patrols lasting 80 days or longer.

Average number of merchant sunk per war patrol: 0.8.

A lot of good stuff from someone who was there.

IonicRipper 01-18-12 02:01 PM

Very interesting, thanks for sharing Steve!

mido 01-18-12 02:11 PM

Thanks for this good piece of information!

john9001 01-18-12 02:58 PM

"Only 1/3 of ships attacked actually sank"

glad to see i am historicaly accurate :DL

pabbi 01-18-12 04:09 PM

I got this book back in 90 something when i bought SH 1 commanders edition.
It came with the manual. And yes there is a lot of good information in that book.:yep:

kstanb 01-18-12 05:09 PM

Interesting that in "Searching tactics" they do not mention sound detection via hydrophones, which is by far my preferred method of early war detection.

A question related to ST periscope radar : "The raised periscope was frequently used when on the surface to provide a higher "height-of-eye", and therefore greater detection range"

is it possible to do this in the game?

TorpX 01-19-12 03:53 AM

Quote:

Only 1/3 of ships attacked actually sank.

US submarines were designed for a patrol lenght of 8 weeks, or 56 days. Three boats had patrols lasting 80 days or longer.

Average number of merchant sunk per war patrol: 0.8.

Good stuff here. :up:

Quote:

A question related to ST periscope radar : "The raised periscope was frequently used when on the surface to provide a higher "height-of-eye", and therefore greater detection range"

is it possible to do this in the game?
I don't know about the way ST radar is modeled, but with respect to visual searching, it does not make any difference in SH 4, if you raise the periscope when you're on the surface. In SHCE, you could indeed see farther when you raised the scope higher. Another dissappointment form Ubisoft. :cry:

Hylander_1314 01-19-12 06:44 PM

Quote:

Originally Posted by Sailor Steve (Post 1823526)
Looking for answers to another topic I found this great bit of information from a book by Bud Gruner, who was not only captain of USS Skate but also technical advisor and supplier of information for SH1.
http://www.hnsa.org/doc/subsinpacific.htm

Did you know?

Only 1/3 of ships attacked actually sank.

US submarines were designed for a patrol lenght of 8 weeks, or 56 days. Three boats had patrols lasting 80 days or longer.

Average number of merchant sunk per war patrol: 0.8.

A lot of good stuff from someone who was there.

Thanks Steve! Cool info Sir!


All times are GMT -5. The time now is 12:34 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.