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-   -   newbie super mod question (https://www.subsim.com/radioroom/showthread.php?t=191155)

emaluzer 01-03-12 01:00 PM

newbie super mod question
 
Without getting into a fight about tmo is better than RFL etc.
What super mod does the community recommend? Or should I have multiple installs and use both? Also The RSRD campaign.....does/should that get its own install or does that go with the super mods?

And finally what order do i install mods?

Sailor Steve 01-03-12 01:12 PM

Quote:

Originally Posted by emaluzer (Post 1814693)
Without getting into a fight about tmo is better than RFL etc.

:rotfl2:

Sorry. "The Community" is made up of thousands of players, hundreds of whom post here. Some prefer TMO, some like RFB, still others will recommend GFO or FOTRS, most will tell you you need RSRDC and a handful still play the stock game.

What you will get is posts from different people who will tell you they prefer one or the other, and why. Some will disagree about one point or another, and the fight you say you don't want may start because you asked the question.

They are all good, but for different reasons. You would probably be better served to look up threads on the different mods. Better still, download MultiSH4 and try them all yourself.

Personally, I run RFB coupled with RSRDC. My reason? It's what suits my style of play.

emaluzer 01-03-12 01:25 PM

Thanks for the info!

Having played gwx3 for while I am making the jump to SH4 didnt know which mod would be comparable in game play difficulty graphics as gwx3.....I know they are 2 dif games...just curious

mido 01-03-12 01:53 PM

Quote:

Originally Posted by emaluzer (Post 1814703)
Thanks for the info!

Having played gwx3 for while I am making the jump to SH4 didnt know which mod would be comparable in game play difficulty graphics as gwx3.....I know they are 2 dif games...just curious

TMO and RFB combined with RSRDC (I only tried those so far) improve the game significantly and somehow like GWX. But none improved the graphics in the way GWX did and added as many other sea and air units.

Fish40 01-03-12 02:03 PM

I'm running the same setup as Steve. Basicly in a nutshell, RFB has always been geared towards realism. This dose not always equate to an impossibly hard experience though. Take for example Japanese Destroyer counter attacks. In reality, especially early on, Japanese ASW was not effective for numerous reasons. The result is usually a brief, inaccurate counter attack. Some view this as non-challenging. Mabey so, but that's the way it was. Later on, it's a different story. TMO is geared towards a more challenging experience. Those Destroyer encounters are much more challenging, mabey more than they really were in real life. Again, some people prefer this style of play. Nothing wrong with that. Both mods offer great environmental graphics and upgraded sounds. It's really up to you.

RSRD is a campaign mod which has realistic traffic and battles. There is a version for either RFB and TMO. Some find this too challenging in the sense that traffic has been reduced to realistic numbers and areas. No more uber tonnage, as it was in reality. You may go days without a contact, again like reality.

To get a feel for each mod, take the time to read their respective threads. This will explain what each offers. The rest is up to you.

Sailor Steve 01-03-12 03:30 PM

Quote:

Originally Posted by emaluzer (Post 1814703)
Thanks for the info!

Having played gwx3 for while I am making the jump to SH4 didnt know which mod would be comparable in game play difficulty graphics as gwx3.....I know they are 2 dif games...just curious

RFB is more advance graphically. I like it because it's the only version in which Midway actually looks like the real Midway. RFB's AI and functionality are geared more toward making ships act as they really did.

TMO is geared more toward making the player himself play more realistically. RFB may be more accurate in the way it works, but it also takes away the mystery. All you have to do is look in the history books to know what RFB will do. TMO takes that to a different level by making things more difficult, the idea being that you once again don't know what they are capable of or what they're going to do. This may be less accurate for them but it makes you play more like a real captain.

emaluzer 01-03-12 03:35 PM

Great! thats what i was looking for! thanks for the help!

USS Drum 01-03-12 03:53 PM

TMO

Loudspeaker 01-03-12 04:05 PM

I am playing GFO at the moment, but I intend to switch over to TMO and RFB later to see what suits me best. I am the realist-kind-a-guy, so I might end up with RFB+RSRD in the end. Only thing I know for sure is that stock doesn't fulfill your needs, if you are really into sub simulators.

I'm goin' down 01-03-12 04:23 PM

RFL RFL RFL RFL RFL RFL RFL RFL RFL RFL RFL RFL
 
Where is the link to the RFL supermod? :hmmm:

Ducimus 01-03-12 05:02 PM

Quote:

Originally Posted by Sailor Steve (Post 1814769)
RFB is more advance graphically.

Really :06: I honestly have no idea what RFB looks like graphically.
http://www.youtube.com/watch?v=r7kIocrApHg

Sailor Steve 01-03-12 06:48 PM

Quote:

Originally Posted by Ducimus (Post 1814838)
Really :06: I honestly have no idea what RFB looks like graphically.
http://www.youtube.com/watch?v=r7kIocrApHg

Sorry, you're right. I was thinking of the work done on the ports, which is where my head has always lived. Like I said...Midway. :oops:

Hylander_1314 01-03-12 08:54 PM

I have TMO, RFB, and FOTRS. TMO is my favorite as it fits the way I like to play the game. And it's very flexible in that if I have to set it aside for any length of time, I can come back to it, ease up on the difficulty, and get back into it again.


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