SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   SH3: a Deck Gun on XXI? (https://www.subsim.com/radioroom/showthread.php?t=190961)

CrazyHunter 12-27-11 06:55 PM

SH3: a Deck Gun on XXI?
 
Hi all!

I'm a noob for SH and playing career with XXI. Can I make a Deck Gun on it by changing some files? I found a poster in this forum but the link has already unvalid now.

Just want to make a deck gun on it for fun and enjoy more. Could you help me?

Thank you!

Gargamel 12-27-11 08:07 PM

Unless you're playing an early war mod, being seen on the surface by almost any ship late war was practically a death sentence.

That said, there may be a few here who know how to do it, as weird as it would look.

CrazyHunter 12-27-11 08:31 PM

I think I'm playing the oringinal mod without adding nothing after it installed.

Quote:

Originally Posted by Gargamel (Post 1811340)
Unless you're playing an early war mod, being seen on the surface by almost any ship late war was practically a death sentence.

That said, there may be a few here who know how to do it, as weird as it would look.


USS Drum 12-27-11 08:50 PM

Somebody did it for the XVIII in SH4.

Gargamel 12-28-11 12:43 AM

Quote:

Originally Posted by CrazyHunter (Post 1811344)
I think I'm playing the oringinal mod without adding nothing after it installed.

Since you are then playing late war, I'd put the Over/under at your survival at 2.5 missions.

CrazyHunter 12-28-11 07:47 AM

Sry, what do you mean? I'm not a native speaker:D.

Quote:

Originally Posted by Gargamel (Post 1811400)
Since you are then playing late war, I'd put the Over/under at your survival at 2.5 missions.


Gargamel 12-28-11 08:55 AM

Im betting you won't live longer than 2 missions. The merchants have well trained gun crews, and they will call in ASW and air support pretty quickly. And that's if you can even find a line merchant.

There is a mod here though that does allow the xxi to be used in '39 though. Check the download section.

desirableroasted 12-28-11 01:07 PM

Quote:

Originally Posted by Gargamel (Post 1811521)
Im betting you won't live longer than 2 missions. The merchants have well trained gun crews, and they will call in ASW and air support pretty quickly. And that's if you can even find a line merchant.

There is a mod here though that does allow the xxi to be used in '39 though. Check the download section.


On the other hand, he will be able to play lots and lot of missions!

CrazyHunter 12-29-11 07:04 AM

Thank you for your hint and I found one in download section.

Unfortunately, it doesn't work on my game. I'm trying figure it out.

:salute:

Quote:

Originally Posted by Gargamel (Post 1811521)
Im betting you won't live longer than 2 missions. The merchants have well trained gun crews, and they will call in ASW and air support pretty quickly. And that's if you can even find a line merchant.

There is a mod here though that does allow the xxi to be used in '39 though. Check the download section.


Gargamel 12-29-11 09:08 PM

I think it's made for gwx, which I recommend anyways.

CrazyHunter 12-30-11 04:59 PM

The writer said it is not for GWX~ Maybe I just don't have the luck~


Quote:

Originally Posted by Gargamel (Post 1812326)
I think it's made for gwx, which I recommend anyways.


Gargamel 12-30-11 06:44 PM

Quote:

Originally Posted by CrazyHunter (Post 1812626)
The writer said it is not for GWX~ Maybe I just don't have the luck~

No conflict that I could find

http://www.subsim.com/radioroom/down...o=file&id=1357


All times are GMT -5. The time now is 02:06 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.