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New UIs Pattern Torpedoes--dial settings?
Can someone tell me how to use the dials provided in TDW's UI for the pattern running torpedoes?
In picture below, the four dials to the top, right: http://www.subsim.com/radioroom/pict...pictureid=5188 Thanks and Merry Christmas. |
Click the small green FaT button above the tube selector to get extra dials:up:
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Hey, Trevally.
Yes, I know. Look in the picture below--if you look the Top-Right in the picture below, you can see the four dials there. My question is, what do the dials do? Or, what should I do with them? The torpedo in the picture is a FaT loaded into my stern tube. So how would I set the dials to employ the torpedo's pattern running abilities against, say, a destroyer in hot pursuit? The only dials I can seem to change are the "Straight Run" dial (which I can set anywhere from 0 to 125, the Leg dial I can switch between 800 and 1600, and the 2nd Gyro dial which I can change back and forth between 90 deg starboard and 90 deg port. The pattern angle can't be changed, apparently. Anyway, can someone explain, or point me to a tutorial on how these various things are employed to achieve the desired torpedo pattern? I have googled, but not found an explanation yet. |
It is easier to set and see what each dials does when you keep the TAI open. You also need to have the torp line enabled so you can keep trace of all your changes.
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Thanks Trevally, I will give that a try. Guess I'll have to start a new career on Easy Difficulty so I'll be able to see all of the stuff on the TAC map, just to get an idea what's going on, since I never use the TAC map. I play 96% realism--with only external camera enabled, so no contact data on nav map or tac map.
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Look for the small red target button at the bottom of the TIA map |
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Thanks guys, will check it out.
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Ok, I see how it works.
One thing, though, it doesn't seem to be possible to turn on the torpedo lines in the nav or TAI maps when Real Navigation is enabled. Maybe I could turn it on using the options.py? It would be nice to have the ability to turn that on and off in order to set up the patterns of FaT and LuT torpedoes |
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You can make it appear by removing the \data\Menu\Gui\ContLine.dds file from the real nav mod. Note: this file is used for many other things so it will 'ruin' the real nav experience. |
Gotcha TDW. Can't have everything, I guess. I'm not complaining though. I love NewUIs and Real Navigation. Guess I'll just learn how to manually plot torpedo patterns using the map tools.
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Sounds like a plan. Will do.
Is there a way to customize the torpedo loadout of your sub in a user-made single-player mission? It would be nice to have a practice mission for using the special torpedoes. |
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You can edit early or late war weapons, but no control over what they are. So to change the weapon loadouts for single missions, you have to change the default setup. This is for the VIIA C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.UPCGE Look for section ;------------------------------------------------------------ ; BOW TORPEDO ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 7.WeaponSlot 1] ID= TorpMountB1 NameDisplayable= Bow-Torpedo-Tube1-WeaponSlot-Name Type=NULL AcceptedTypes= TorpedoTube UserCustomizable=No IDLinkBunker=BowTorpedoRoom, BowTorpedoReserves IDLinkWeaponIntervalDefault1= NULL, 1944-02-01, TorpedoTube533Ger, T1Torpedo IDLinkWeaponIntervalDefault2= 1944-02-02, NULL, TorpedoTube533Ger, T1Fat1Torpedo ExternalNodeName3D= NULL ExternalObjectName3D= NSS_Uboat7a_Door02_FRU_anim ExternalDamageZoneTypeID3D= 58 GUIPlaceHolderIndex= 6 GeneralDescription= Bow-Torpedo-Tube1-WeaponSlot-General-Description TechnicalDescription= Bow-Torpedo-Tube1-WeaponSlot-Tehnical-Description this shows that the default load for torp 1 is a T1 when you set to early equip and your mission is before 01/02/1944 If you pick a type VIIA and place it in a mission with a date of after 02/02/44 and pick late war equip - you will get a T1Fat1 You can change these dates and torp types. Further down in the same file you have your reserve torps set the same way:- [UserPlayerUnit 1.Compartment 7.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=6 IDLinkAmmunitionIntervalDefault1= NULL, 1943-10-31, T1Torpedo, 6 IDLinkAmmunitionIntervalDefault2= 1943-10-31, 1944-06-31, T1Torpedo, 2, T3Torpedo, 4 IDLinkAmmunitionIntervalDefault3= 1944-07-01, 1945-01-31, T1Torpedo, 2, T1Fat1Torpedo, 1, T3Torpedo, 3 IDLinkAmmunitionIntervalDefault4= 1945-02-01, NULL, T1Torpedo, 1, T1Fat1Torpedo, 2, T3Torpedo, 3 ***I have not tested this**** |
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