SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Torpedo Options (https://www.subsim.com/radioroom/showthread.php?t=190368)

TheRoadTrain 12-08-11 01:39 AM

Torpedo Options
 
Does changing between magnetic/inpact selection on your torpedo increase its chance when in stormy weather to actually impact the target instead of exploding on its way to the target? :hmmm:
Also which is best for inflicting most damage, going under the ships hull or straight into the side?:hmmm:
Cause ive noticed on some of the bigger merchants it sometimes takes 1 eel to drop them and the smaller merchants takes 2 :06:

Thanks people :salute:

Pisces 12-08-11 03:01 AM

I'm not sure if magnetics are more vulnerable for bad weather while still on their way. (premature explosions) But in bad weather the target bobs up and down on the waves, making it possible to leap over the magnetic torpedo passing underneath. Torpedo's with pistol setting might have similar problems where the torpedo hits the curved part of the hull causing a dud. Therefore aim shallow with pistols if there are severe waves.

Captain Nemo 12-08-11 05:17 AM

I never use magnetics in rough weather as they tend to explode prematurely or completely miss the target. The weather has to be relatively calm before I even consider their use.

Nemo

Jimbuna 12-08-11 07:19 AM

I always use impacts set at a shallow setting in stormy weather.

Sailor Steve 12-08-11 11:00 AM

It's too bad the real kaleuns didn't have that option. There was no switch that let you select one or the other, or at least not until 1944. Disabling the magnetic pistol required removing it from the torpedo, a process that took at least an hour. Once the order was given in 1940 to remove them they were all removed, and not replaced until the new version came out late in 1943.

Jimbuna 12-08-11 11:46 AM

Very true....but the game is a lesser PITA :DL

Gargamel 12-08-11 01:26 PM

There are also theories on using magnetics in calm weather in near 90' AOB. DR and I have had some good discussions on it. It all depends on the size o the boat, the speed of the eel and the difference in deIpth

TheRoadTrain 12-08-11 02:13 PM

Ok I will start using impact selection in the rough.. Is it normally best to aim at the Stern of the vessel to cripple it or is there better sweet spots to aim for?

VONHARRIS 12-08-11 04:30 PM

I don't use magnetic pistols at all.
I hate the premature detonations , although - in game - they don't give you away.

As for the aim point:
If the target is small then I aim at the center.
For bigger targets I fire one at the center and one at the bow of the target.
For capital warhips it is a 4 bow shot from bow to stern.

Jimbuna 12-08-11 07:25 PM

BE MORE AGgRESSIVE!! http://www.psionguild.org/forums/ima...ies/pirate.gif

TheRoadTrain 12-08-11 10:47 PM

Yip right'o guys, thanks heaps for the advice :up:
I might have to give the deck gun abit more of a work out aswell :salute:

PapaKilo 12-09-11 02:54 AM

In later years pre-mature magnetic pistol torpedo explosions greatly decreases. If the weather is calm it's a deadly drug for bigger ships :)

I usually like to brake a medium cargo apart this way, aiming the area just below the chimney :shucks:

PapaKilo 12-09-11 03:10 AM

Quote:

Originally Posted by Sailor Steve (Post 1802060)
It's too bad the real kaleuns didn't have that option. There was no switch that let you select one or the other, or at least not until 1944. Disabling the magnetic pistol required removing it from the torpedo, a process that took at least an hour. Once the order was given in 1940 to remove them they were all removed, and not replaced until the new version came out late in 1943.

Wow, I didin't knew this. Where did you read about it ? Could you give me a link to the source ?

PapaKilo 12-09-11 05:11 AM

Thanks but it wasn't exactly what I wanted :haha:

I want the source where as Steve said torpedo pistol had to be manually set to impact/magnetic on the torpedo itself and it took about an hour to do that.

Sailor Steve 12-09-11 11:16 AM

The part about it taking an hour came from a source posted here back when I was homeless, and unable to save the link. The original poster also provided photographs, but I don't have those either. Perhaps you'll be happier with this source, which says it couldn't be done at all.

Quote:

Since it was not yet possible to switch the pistols between the AZ and MZ settings, to overcome this problem the TI recommended that against such targets of less than 3,000 tons only torpedoes with the AZ type pistol be used.
Quote:

In any case, the order had little to no impact, at least at first. At the time U-boats carried torpedoes equipped with either the MZ or AZ pistol. The option that would later allow the commander to interchange these settings while on patrol had not yet come into being, so whatever setting the pistol was set to when delivered to the boat was what it was stuck with for the duration of the patrol.
http://eaglescholar.georgiasouthern.edu:8080/jspui/bitstream/10518/3627/1/Wright_David_H_201005_MA.pdf

Pages 47-48.


All times are GMT -5. The time now is 01:20 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.