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-   -   Recommended Mods for SH5 (https://www.subsim.com/radioroom/showthread.php?t=190128)

Sirkam 12-01-11 03:41 AM

Recommended Mods for SH5
 
Hi, everyone:
I just buy the SH5 (at least i decided to buy it... with the dammed DRM :doh:) and im wondering which mods are recommended (with JSGME) to improve the sim (gameplay, real 3rd reigh flags/insignia, performance...). My specs are:
-Intel Core 2 Quad Q8300 (2,5Ghz).
-4 Gb DDR2.
-GTX 550Ti 1Gb DDR5.

jsheikh 12-06-11 10:30 AM

You definitely want Wraith's UI Mod and his IRAI mod. Must haves. I'd also recommend one of the campaign mods compatible with it. I'm using open Horizons 1.4 and its pretty sweet (Latest is 1.5 but I want to finish my career first. Not taking an chances.) As far as environments, interiors etc go you'd best ask someone else.

You might want to try Magnum Opus. Its a huge compilation of many excellent mods though it may be a bit out of date by now, I've never checked.

If you're really good with a hex editor, someone (I forget who-sorry) is working on exe-patches that can fix hard-coded issues like the hydrophone station being useless.

chun 12-06-11 11:50 AM

sirkam look here http://www.24flotilla.com/foro/viewt...p?f=58&t=41203

Txema 12-06-11 01:18 PM

Very interesting link.

An excellent explanation for all the people that can speak spanish.

Highly recommended !!

Thank you very much, chun !!

:salute:

Txema

Marinenachrichtendienst 12-06-11 02:28 PM

Huh....spanish. :timeout:

chun 12-06-11 04:36 PM

Quote:

Originally Posted by Marinenachrichtendienst (Post 1800674)
Huh....spanish. :timeout:

Marinenachrichtendienst not be alarmed, I was just directing you to a page in Spanish for sirkam, for the lives in spain.OK? :03:

Marinenachrichtendienst 12-06-11 04:38 PM

Muy bien, Señor !:D

Sirkam 12-07-11 03:13 PM

Thanks Chun for the Link... new orders: patrol the Chun Link :salute:.
I already have installed this ones:
-Real Environment_R3.
-A fistfull of emblems.
-Accurate german flags.
-MRP 1.3+OPCF light.
-DBSM_music_1_0_4.
-DBSM_Speech_1_0_4.
-Capthelms SH5 audio mod.

Sirkam 12-07-11 03:23 PM

Impressive explanations in spanish Chun, very detailled and clever :yeah:.
But, just another question. The hatches of the torpedo tubes don't open (the torpedo bypass the launch door :shifty:). Any suggestion to fix this bug?

chun 12-07-11 04:30 PM

You should install the modNewUIs_TDC_6_9_0_ByTheDarkWraith sober as recommended in this thread

http://www.subsim.com/radioroom/show...es+don%27t+ope

Sirkam 12-08-11 08:35 AM

Ok, i'll give it a try and i'll comment it later.

Sirkam 12-08-11 09:02 AM

Well the NewUIs_TDC_6_9_0_ByTheDarkWraith notice me that the following files are modified by Real Enviromental 3 ... ... ...
Can i enable this mod overwriting the modified files (im using the JSGME, of course)?

chun 12-08-11 09:17 AM

if you can overwrite, visit this thread for proper placement of your list of Mods http://www.subsim.com/radioroom/showthread.php?t=173193:03:

Sirkam 12-08-11 09:29 AM

It seems that is not a problem overwriting the files (a lot of users have the Real Environment Rev 3 and the other mods, including the NewUIs_TDC_6_9_0_ByTheDarkWraith mod... without obtain a strange game behaviour). i'll give it a shot.

Sirkam 12-08-11 09:42 AM

I tested it and even toggle the open door tube button on (the green buttons over the number of torpedo), the torpedo door is still close :dead:.


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