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-   -   [Rant/Humor] RPG Cliches (https://www.subsim.com/radioroom/showthread.php?t=188715)

Hottentot 10-14-11 03:20 AM

[Rant/Humor] RPG Cliches
 
I can't help it. I love the roleplaying games. I grew up with infinity engine games, was super happy with Neverwinter Nights, found Knights of the Old Republic awesome, spent unhealthy amount of time with Morrowind and was excited when Oblivion was released. I still play them probably more than any other games.

And yet these days when I play them, I feel that no matter what the game's title is, I have played it before. While the package is different, the stuff inside seems familiar.

So I decided to make a little comparison of silly things that seem to find their way from one title to another, concentrating especially on the newer generation. I did this simply because I thought it was amusing, but thought I'd share it here in case someone else would find it amusing too or wish to add something.

And the obligatory disclaimer: I am not bashing these games. I couldn't have compiled this list if I hadn't played them a lot, but I have always thought you must be able to laugh at the things you hold most dear.


So where to begin...


1. There is a huge, stoic warrior who represents some obscure home-brewed race. Even though he doesn't otherwise talk much, he will bore you to death by constantly ranting about his culture and how you don't understand him. Case in point: Mass Effect 1, Dragon Age: Origins.


2. There is an annoying female brat, who also happens to be the best thief in the world. She will flirt with male characters, but you won't be able to romance her. Case in point: Knights of the Old Republic 1, Neverwinter Nights 2.


3. There is a mechanical or otherwise non-organic party member whose apparent lack of emotions serves as the game's comic relief. Case in point: Knights of the Old Republic 1, Dragon Age: Origins


4. Your first permanent companion will be a spineless male, who follows a moral code, but doesn't have guts to actually do anything for it. Therefore he will simply whine whenever you do anything that doesn't resemble helping an old woman to cross a busy street. Case in point: Knights of the Old Republic 1, Dragon Age: Origins, Mass Effect 1.


5. The whiny male character is the first and most obvious romance subplot for female protagonist, even though in reality he would be one of those to lose his virginity at the age of 30 with a prostitute. Case in point: see above.


6. There is a rough-and-tough female party member and then a shy-and-sensitive female party member. They exist for romance subplots and are completely oblivious to the fact that anything the male protagonist says to them is only flattery aiming for sex. Case in point: Mass Effect 1, Dragon Age: Origins.


7. Female characters can have a romance with a female and a male party member. In the end they are forced to choose one over the other, and the male party member, while little upset, doesn't seem depressed at all that he lost the love of his life for a female blue alien. Case in point: Mass Effect 1, Dragon Age: Origins (without the blue alien, sadly).


8. The characters have approval ratings towards you, but never seem to suspect that you are simply saying what they want to hear in order to improve the rating. Even when they were right next to you when you just said the complete opposite to another party member. Case in point: Neverwinter Nights 2, Dragon Age: Origins.


9. Even though you are the main character, the game's plot revolves around an NPC, who also happens to be the most annoying creature in the universe. It's like if they filmed a new Star Wars trilogy made all the jedis mind controlled servants of JarJar Binks. Case in point: Oblivion, The Witcher 1.


10. In the beginning trough thinly veiled plot the game will assign you a practise party so you can train working as a team. The practise party will inevitably consist of total losers. Therefore it is no surprise that after the tutorial they (or at least some of them) will die horribly. Case in point: Knights of the Old Republic 1, Dragon Age: Origins, Neverwinter Nights 2.


11. At some point of the game you will meet the villain who killed your practise party and can confront him about it before the inevitable battle scene. Case in point: Knights of the Old Republic 1, Neverwinter Nights 2.


12. The apparent main villain is introduced relatively early in the game, but at some point it is revealed that the villain is in fact just a puppet of a great ancient evil. It seems villains these days are too incompetent or not ambitious enough to be threats on their own. Case in point: Mass Effect 1, Neverwinter Nights 1 (twice!), Neverwinter Nights 2.


13. The most common type of normal enemy consists of some sort of alien, unstoppable horde that can't be negotiated with. Nevertheless at certain points of the game you will stumble upon something that makes them somewhat more humane and can think: "Ooo, cute, they have a culture!". Case in point: Mass Effect 1, Dragon Age: Origins.


14. A dungeon's boss enemy starts his dialogue by shouting: "You go no further!" Apparently slaughtering his personal army was not enough to convince him that challenging you is not a healthy idea. Case in point: Dragon Age: Origins.


15. The game's protagonist is actually a superhero who could kill ten Grizzly bears with a butter knife, but suffers from amnesia and therefore doesn't remember which part of the blade he is supposed to hold in order to avoid serious injuries to his hands. Case in point: Knights of the Old Republic 1, The Witcher 1.


16. Elves have to rub in your face that they are elves by mixing their own language with their voice actor's perfect middle class English. Whatever they say is meaningless, because you can't buy "Elven for dummies" book anywhere in the game. Case in point: Dragon Age Origins, The Witcher 1, The Witcher 2.


17. Whenever dwarves see a rock bigger than their mother-in-law, they have to carve it into a city that makes absolutely no sense unless you name it "labyrinth". Case in point: almost any game with dwarves.


18. All dialogue is spoken, because obviously the modern player generation can't read. Case in point: many.


19. The dialogue options are arranged so that the top answer is for a good character and the bottom is for an evil character. You can't expect players to know if "[Kill the orphan and take his apple because you are hungry]" will give you evil points or not. Case in point: many.


20. Dialogue parts testing your abilities, such as speech or intelligence, are conveniently marked with [speech] or [intelligence] before the comment. Without such mark, "I'll gut you like a fish and eat your brain" is not a threat. Case in point: Fallout 3, The Witcher 2 (sort of), Dragon Age: Origins.


21. The word "convenient" is not part of the plot's script. If there is any even remotely good reason to make you run back and forth between the opposite sides of the map, it will happen. Case in point: many.

seaniam81 10-14-11 05:29 AM

Can't help but notice majority of the games you list use the Aurora Engine. Not that I'm complaining cuz your list does have some good points.

kiwi_2005 10-14-11 03:31 PM

And how in DA Origins the elfs were no longer that great mystic nation of old as they usually are in RPGs, but just a bunch of downers.

Hottentot 10-15-11 12:40 AM

Quote:

Originally Posted by kiwi_2005 (Post 1767426)
And how in DA Origins the elfs were no longer that great mystic nation of old as they usually are in RPGs, but just a bunch of downers.

That didn't stop them from angsting over it. They do it a lot in Witcher series too, being in somewhat similar situation.

A thing I could add: the obligatory spider nest. At some point of the game you will fight giant spiders and finally slay the huge spider queen. Not crickets, not bumblebees, not beetles, but spiders. Will someone please finally inform the developers that they are again mixing the spiders with ants? (Which, incidentally, are also a rare enemy, though there may be a semi-humanoid race resembling ants.)

Egan 10-15-11 10:14 AM

Quote:

15. The game's protagonist is actually a superhero who could kill ten Grizzly bears with a butter knife, but suffers from amnesia and therefore doesn't remember which part of the blade he is supposed to hold in order to avoid serious injuries to his hands. Case in point: Knights of the Old Republic 1, The Witcher 1.
And it's variation. 15(b) the PC will be an orphan brought up by a wise old man and will have no inkling of his amazing, heroic and quite possibly divine heritage until he first comes across the big bad guy's minions, and even then it will take endless touchy feely discussions with a wood elf lady before he realises his 'destiny'. Case in point: All D&D Forgotten Realms CPRGs ever.

Which is kind of odd when you consider that D&D is about a bunch of average joe heroes finding +2 swords of Orc bashing so they can go adventuring to 'Kill things and take their stuff'.

Egan 10-15-11 10:17 AM

Quote:

Originally Posted by Hottentot (Post 1767692)
That didn't stop them from angsting over it. They do it a lot in Witcher series too, being in somewhat similar situation.

A thing I could add: the obligatory spider nest. At some point of the game you will fight giant spiders and finally slay the huge spider queen. Not crickets, not bumblebees, not beetles, but spiders. Will someone please finally inform the developers that they are again mixing the spiders with ants? (Which, incidentally, are also a rare enemy, though there may be a semi-humanoid race resembling ants.)

Fallout wins. No Spiders in Fallout but lots of huge ants.

soopaman2 10-15-11 10:49 AM

I can take every one of the OPs points and apply them to the Final Fantasy series in one way or another.

You get Orson.
http://i49.photobucket.com/albums/f2...2/kaneklap.gif

Hottentot 10-16-11 12:43 AM

Quote:

Originally Posted by soopaman2 (Post 1768007)
I can take every one of the OPs points and apply them to the Final Fantasy series in one way or another.

I haven't played the series that much (only completed 6 and 7 a few times and got pretty far in 8 before losing the saves and eventually the discs too), but from what I've heard, they could have a similar list on their own too.

Quote:

Originally Posted by Egan
Fallout wins. No Spiders in Fallout but lots of huge ants.

Fallout is great. Yes, even Fallout 3 (I suppose I can say it in this forum without being stoned to death). But I think it was actually better that Fallout 3 came so long after Fallout 2 and was made by different people. I don't know if the "Fetch a super important lost thingywingy and return with it just to hear that there is a new trouble brewing" plot could have worked for the third time.

Another cliche that doesn't apply to Fallout: The ridiculous use of traps. Every house owner in the world seem to have read the book "Traps and You: how to make the life of your family much more exciting." I mean it must be terribly inconvenient to live in a house where you have to disarm 10 traps just to take a leak.

And how wolves living in a cave can come up with elaborate trap systems and locked doors is totally beyond me.

Egan 10-16-11 09:16 AM

Quote:

Originally Posted by Hottentot (Post 1768453)
Fallout is great. Yes, even Fallout 3 (I suppose I can say it in this forum without being stoned to death). But I think it was actually better that Fallout 3 came so long after Fallout 2 and was made by different people. I don't know if the "Fetch a super important lost thingywingy and return with it just to hear that there is a new trouble brewing" plot could have worked for the third time.

Do people not like Fallout 3? Wow, it's one of my favourites and I've been playing crpgs since they were text only back at the start of the eighties - before I ever even played a real pen and paper RPG in fact.

Quote:

Another cliche that doesn't apply to Fallout: The ridiculous use of traps. Every house owner in the world seem to have read the book "Traps and You: how to make the life of your family much more exciting." I mean it must be terribly inconvenient to live in a house where you have to disarm 10 traps just to take a leak.
And how wolves living in a cave can come up with elaborate trap systems and locked doors is totally beyond me.
Lol, yeah. The Neverwinter Nights games were awful for that.

soopaman2 10-16-11 10:29 AM

Fallout 3 is great.
3 dog is the best video game fake DJ ever.

And your in game dad is voiced by Liam Neeson. Anything he is in is awesome.:know:

Hottentot 10-16-11 10:56 AM

Quote:

Originally Posted by Egan (Post 1768596)
Do people not like Fallout 3?

I know people who didn't like Fallout 3 when it was first announced, years before it was released. They basically bought it just to play it for a few minutes and say: "see, what did I tell you?!"

From what I've seen, most people actually seem to like Fallout 3. It's just that the minority is again the loudest.

Quote:

Originally Posted by soopaman2
3 dog is the best video game fake DJ ever.

After playing trough the game and all the expansions, I took great pleasure in ending the game by shooting him in face.

Schroeder 10-16-11 01:39 PM

Quote:

Originally Posted by Egan (Post 1768596)
Do people not like Fallout 3? Wow, it's one of my favourites and I've been playing crpgs since they were text only back at the start of the eighties - before I ever even played a real pen and paper RPG in fact.

I don't want to derail this thread but I find Fallout 3 mediocre at best. A lot of the quests are outright ridiculous and half bottomed. Like they didn't take much time to develop them and think them through. Add to that that a lot of everyday things don't make sense, lots of clipping errors (floating stuff or that you can see through the ground) and totally outdated textures for many things (compare the default 10mm pistol with the work of art that a lot of the TES IV weapons were...it's a huge step back). I never got rid of the feeling that Fall Out 3 was just the unloved step child of the Oblivion designers who just wanted to use the engine for one more title.


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