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-   -   Help (https://www.subsim.com/radioroom/showthread.php?t=188523)

Philipp_Thomsen 10-07-11 11:06 AM

Help
 
Hey there,

I came back to SH5 after two years. Actually I never played SH5, last I played was SH3, two years ago.

Downloaded a bunch of recommended mods and launched the game. Works fine.

Left kiel and killed myself. The keyboard shortcuts I'm used to don't work. I couldn't even find a way to pause the game to find my ways. What happened to [ and ] for hard left/right? I found a keyboard shortcut mod by Church's, which I'm downloading at the moment, but still don't have all the shortcuts I'm used to.

It was kinda funny actually. I pressed F3 thinking that I would be taken to the map view so I could plot my course, but... not quite. Pressed some other keys I was used to and I was then heading to a wall at full speed. In desperation, I found the automation button, and asked for Kiel outgoing waypoints, which made me avoid the wall but crash into another wall, probably cos I'm not supposed to move the uboat first and then use the automation. I had to quit the game and come back to subsim to try and find answers.

Back in SH3, we had a tool that allowed to manually change all the keys, a software called "Setkeys" if I remember correctly. This software still works with SH5? If not, do we have a new one compatible with SH5?

And what happened to the . (dot) key that would put you into outside camera following the uboat? All I can find now is a freecamera that doesn't follow the uboat.

Also, I'm using TDW's MO and UI, but I couldn't find anything on my screen telling me how many degrees the rudder is pointing p/s. Nothing is familiar, but I'm trying to adapt.

I'm old gang. Played SH3 for so many years, I was a pro. Now with SH5 I can't get out of the dock without killing half of the crew. Need some help and tips and links and mods from all of you old gangs like me who are already used to SH5.


EDIT:

Ok, I found a way to make SetKeys work with SH5, and fixed most of my problems. Still, the UI is like inverting your arms for your legs in your brain, takes a while to get used to.

I have the feeling that my first torpedo attack is going to be an utter comedy, since I didn't practice any kind of tutorial or single mission, straight from SH3 to SH5. Let's see what happens.

Philipp_Thomsen 10-07-11 02:46 PM

I figured out most of the stuff already, but there's one thing that is breaking my leg and I can't find the answer anywhere.

When I ask the WO to identify the target, I can't see the identified target anywhere, the book doesn't show anything and I can't see the name anywhere. What's going on?

And sometimes I can see the shadow of the ship when it's about to sink, but the whole shadow above the water level, upside down.

Trevally. 10-07-11 02:53 PM

Can you post your mod list - then we can see what may be happening:up:

arnahud2 10-08-11 03:32 AM

:salute: Welcome back onboard, Philipp !!! :salute:

Philipp_Thomsen 10-08-11 03:22 PM

http://img831.imageshack.us/img831/1035/unledxld.png


This is my mod list.

Again, I'm still facing a problem that I can't find the solution anywhere.

When I ask for the weapon officer to identify the target, nothing happens. I can see that the command is giving, he reports back "WO: Identify target" in the text panel, but nothing happens, nothing shows the target type/name, nothing shows on the recognition manual.

Am I missing something?

Trevally. 10-08-11 05:16 PM

http://img828.imageshack.us/img828/1...1008230339.jpg

Click the small button up beside the clock to get extro options.
Click on the XO button
Through the WEPs Id target
Targed id will show in box
Move the box out of the way by pressing "L" key
You can then view the ship details in the SOAN (id book)

Sartoris 10-08-11 06:26 PM

Shouldn't the NewUI be installed after IRAI and FX? I see it listed above IRAI on the screenshot Thomsen posted.

THE_MASK 10-08-11 06:51 PM

From the IRAI thread install instructions by TDW . RE: IRAI install .
This mod (meaning IRAI) is fully compatible with my UIs mod. You have to install my UIs mod first then install IRAI and then the add-on mod for no hydrophone on surface if you want that. Say yes to all JSGME warnings.

Sartoris 10-09-11 04:12 PM

Quote:

Originally Posted by sober (Post 1763617)
From the IRAI thread install instructions by TDW . RE: IRAI install .
This mod (meaning IRAI) is fully compatible with my UIs mod. You have to install my UIs mod first then install IRAI and then the add-on mod for no hydrophone on surface if you want that. Say yes to all JSGME warnings.

Thank you, but why is everyone telling me that the order should be different? I asked about it in the Mod loadout thread, and people suggested that I use this order:

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith

Trevally. 10-09-11 04:26 PM

Quote:

Originally Posted by Sartoris (Post 1764077)
Thank you, but why is everyone telling me that the order should be different? I asked about it in the Mod loadout thread, and people suggested that I use this order:

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith

Perhaps TDW can let us know for sure.

He has said that he makes all his mods compatible with each other.
So when he updates one that has a shared file - the newext one should be on top.

So the order would then be:-

IRAI v0.30
FX v0.19
UI v0.6.8
:hmmm:

Sartoris 10-09-11 05:11 PM

Thank you, I'll try asking TDW in one of his threads.

Philipp_Thomsen 10-09-11 05:59 PM

I've sent him a PM, lets see if he replies to me or here.

If he replies to me, I'll post in here and let you guys know.

Philipp_Thomsen 10-10-11 12:03 AM

Oh man... I tried everything, can't see the identified ship in the manual, and my screen looks nothing like yours, Trevally. I'll post a screen tomorrow. I tried both UZO and attack periscope, nothing.

Also, I was attacked by an airplane and I got flooding, but I didn't find any option of sending my crew to do the repairs. Boy this is so different from SH3. Also, all my officers went red, and my flooding went all the way to 100% in the engine room. But the game didn't end. After 16 hours, the flooding went back to 0% and the officers went back from red to normal. What does this all means?

I can't find a tutorial explaining all this. I'm watching "let's play silent hunter 5" on youtube, but so far I didn't find anything on this matter.

urfisch 10-10-11 08:08 AM

welcome back onboard, philipp.

0rpheus 10-10-11 09:16 AM

Quote:

Originally Posted by Sartoris (Post 1764077)
Thank you, but why is everyone telling me that the order should be different? I asked about it in the Mod loadout thread, and people suggested that I use this order:

IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith

Quote:

Originally Posted by Philipp_Thomsen (Post 1764239)
Oh man... I tried everything, can't see the identified ship in the manual, and my screen looks nothing like yours, Trevally. I'll post a screen tomorrow. I tried both UZO and attack periscope, nothing.

Also, I was attacked by an airplane and I got flooding, but I didn't find any option of sending my crew to do the repairs. Boy this is so different from SH3. Also, all my officers went red, and my flooding went all the way to 100% in the engine room. But the game didn't end. After 16 hours, the flooding went back to 0% and the officers went back from red to normal. What does this all means?

I can't find a tutorial explaining all this. I'm watching "let's play silent hunter 5" on youtube, but so far I didn't find anything on this matter.

That order is the most recent suggested by TDW after the release of the last FX_Update, and is the one most people are recommending for that reason.

Took a while but I eventually found the post:
http://www.subsim.com/radioroom/show...&postcount=767


For the other problems, post a screen of the attack periscope view so we can have a look. To send your crew to repair, you need to talk to your Chief Engineer (in the control room). Crew will heal wounds over time, and there's probably a default repair level that is 'always on', with the order (and special ability where applicable) to send more men to damage control simply speeding things up. Being at Battle Stations improves repair time as well I believe.

:salute:


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