![]() |
slow torp speed vs fast torp speed
When do you use slow torp vs fast torp speed? I've always been a fan of fast torp speed. but i read somewhere that fast torps increases duds. So i switched to slow and haven't hit squat cuz they turn way before they get there. So if fast torp speed is good, when do you use slow? Also, is this the same for SH3?
|
I only use low speed torps when the weather is bad or at night. I'll trail my target till night if necessary. In clear weather they'll see the slow fish most every time. You just gotta attack on the best terms available even if it means spending a lot of time setting up a good shot.
If you do have to shoot in clear weather and low speed try putting one fish in front of the bow and at least you will than know where she is going to go and shoot the next torps on that information. She will slow and turn and you can figure out where to shoot to get hits. Usually one in front and two or three at the stern. Gonna waste a few fish but that's better than wasting a lot of fish. :know: Magic |
Re:slow torp speed vs fast torp speed
The way I use fast and slow torp speeds, is this. Lets say you have 2 ships coming past you, one at your bow, almost in front of you and the other trailing behind the first ship somewhat to your right side. The set up would sorta look like a T. I shoot at the second ship first using fast speed, then I shoot at the 1st ship using slow speed, trying to set up so both will hit at the same time. That way the explosion of one will not warn off the other, I get both ships at the same time. It just takes practice. I'm sure there is a mathematical equation in there some were, but go with you instincts and by the seat of your pants, make it fun. Hope this helps Indy.
|
I'm pretty sure the chance for duds is mod-dependent. Reading up on RFB 2.0 I saw the chance of a dud is greater with fast mk 14s, so I only use the slow setting. Add 10-15 feet to the depth, always hit at a shallow angle instead of T-boning them, never use contact influence, and set to slow speed... so far my mk 14s hit and explode more often than they don't. Sometimes the target ship can dodge one or two torpedoes, but rarely all four.
I know it's kind of cheating, though, since a real sub skipper in '42 didn't know exactly what the problem was with the torpedoes. |
I play RFB 2.0 RSRDC and my current game date is May 1942.
I have had only 1 (:yeah:) dud torpedo on my last 3 patrols, which were all very succesful in terms of tonnage, and on each patrol I fired all of my eels. I attribute this to using the contact/magnetic setting only, and not the contact only setting (though I will fire them as if they were contact torpedoes). Also I make sure the torps impact the target from between 45 and 70 degrees. Any steeper angles than that increase the dud rate dramatically. For me duds are not an issue. Or maybe I've just been incredibly lucky. Quote:
|
Quote:
|
Quote:
Quote:
I really like Hi-Speed just for that very reason,...If I can't close in time and have to fire from over 1500 yrds, I want the fish set at Hi-Speed to simply cut down on the enemy's reaction time. Like I said though, I get misses more often this way. Good Hunting!! D40 :salute: |
Quote:
Oh .... 50% dud rate. I go through torps. Noticing command doesn't make my sub a priority on torp replacement options. |
Fast setting is for targets under 4500 yards, slow is for targets over and slow setting has max range of 9,000 yards.
I also use slow setting at night when doing night surface attacks on convoys, gives me more time to set up my escape upon impact and they rarely spot the fish in time at night so not a factor.Daytime is another story. |
Quote:
|
IIRC depth problems are modeled in the game.
My experience in-game certainly leads me to believe this. JCC |
Quote:
Anyway, I like to fool with the depth setting as well but as far as daylight visibility goes, it doesn't seem to matter. So, I just find the keel depth of the ship I'm going to hit, and add a few feet (this is for daylight). For luck's sake, at night, I set 'em for contact only. And further still, there was a directive that went out as a possible temporary fix for duds that asked the Crew's to aim with a less than 90 degree AOB. So I will try to do this. Weather the game responds to this stuff, I can't remember but it's fun anyway. D40 :salute: |
Is there any advantage (like, for instance, a lesser chance of a dud) in choosing slow speed even if within high-speed range? I always chose high-speed whenever the target is close enough, since it improves the hitting precision, but still....
|
Historically and in game low speed will give fewer duds in the early war.
An AoB of less than 70° also helps. Turning off duds helps a hole bunch. :know: :haha: Magic |
Quote:
|
All times are GMT -5. The time now is 05:28 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.