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Mod soup - help requested
I could use some help. I think I've hit the wall all of a sudden on figuring out mod compatibility and sequence. Not that I necessarily had it right before, but at least things worked. Now I'm getting a whole lot of "conflict" messages, and I'm just not sure what's ok and what's not.
Fig 1 is my previous mod list. As I say it's entirely possible that some things were wrong, but it did work. You can see I was using TDW's ver 660 and OHII ver 1.2 . http://i126.photobucket.com/albums/p...8for3/Fig1.jpg Fig 2 shows enabled mods up to TDW's 680. I'd enabled 680 fine, but after that and pretty much following the installed mod sequence from Fig 1, but substituting OHII ver 1.3, I started to get a whole lot of conflict messages. http://i126.photobucket.com/albums/p...8for3/Fig2.jpg Any chance someone could take a look at the sequence of mods from Fig 1 that I would install after TDW's 680 (and substituting OHII 1.3) and point me in the right direction? Thanks much. |
yikes, thats a scary looking amount of mods you got there!:o
id say with that many mods your asking for trouble. |
It is always a good idea to install mods one at a time, and test the game after each new mod. That way if something doesn't work you know exactly what it is.
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I don't know all the mods you have installed so far - but it looks ok to me
Install TDWs UI next and then OHII v1.3. Allow overwrites. If Capthelms sound mod uses a sh.sdl - you will need to merge it with the one in OHII Dont add imported ship pack as it is in OHII You could also update TDWs FX to v0.19 I dont think you need the u-boat smoke mod. It is in TDW UI mod. (perhaps someone can confirm this) |
@Laffertytig, yah it scares me too :D
@Sailor Steve, yah I know it's the best way, but available time (or lack of) forces a more rough and ready approach :arrgh!: @Trevally, many thanks for the advice, I'll do as you suggest :salute: |
@Trevally: Seems to work fine, thanks again.
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