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-   -   Mod soup - help requested (https://www.subsim.com/radioroom/showthread.php?t=188029)

bert8for3 09-19-11 06:55 PM

Mod soup - help requested
 
I could use some help. I think I've hit the wall all of a sudden on figuring out mod compatibility and sequence. Not that I necessarily had it right before, but at least things worked. Now I'm getting a whole lot of "conflict" messages, and I'm just not sure what's ok and what's not.

Fig 1 is my previous mod list. As I say it's entirely possible that some things were wrong, but it did work. You can see I was using TDW's ver 660 and OHII ver 1.2 .

http://i126.photobucket.com/albums/p...8for3/Fig1.jpg

Fig 2 shows enabled mods up to TDW's 680. I'd enabled 680 fine, but after that and pretty much following the installed mod sequence from Fig 1, but substituting OHII ver 1.3, I started to get a whole lot of conflict messages.

http://i126.photobucket.com/albums/p...8for3/Fig2.jpg

Any chance someone could take a look at the sequence of mods from Fig 1 that I would install after TDW's 680 (and substituting OHII 1.3) and point me in the right direction?

Thanks much.

Laffertytig 09-20-11 03:49 PM

yikes, thats a scary looking amount of mods you got there!:o

id say with that many mods your asking for trouble.

Sailor Steve 09-20-11 04:04 PM

It is always a good idea to install mods one at a time, and test the game after each new mod. That way if something doesn't work you know exactly what it is.

Trevally. 09-20-11 04:09 PM

I don't know all the mods you have installed so far - but it looks ok to me
Install TDWs UI next and then OHII v1.3. Allow overwrites.

If Capthelms sound mod uses a sh.sdl - you will need to merge it with the one in OHII

Dont add imported ship pack as it is in OHII
You could also update TDWs FX to v0.19

I dont think you need the u-boat smoke mod. It is in TDW UI mod. (perhaps someone can confirm this)

bert8for3 09-20-11 04:44 PM

@Laffertytig, yah it scares me too :D

@Sailor Steve, yah I know it's the best way, but available time (or lack of) forces a more rough and ready approach :arrgh!:

@Trevally, many thanks for the advice, I'll do as you suggest :salute:

bert8for3 09-20-11 08:08 PM

@Trevally: Seems to work fine, thanks again.


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