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MOD plea
Here's one for all those brilliant people that have given us so much with their MODS - a SAFETY for the firing button!!:wah: TWICE in on patrol, geeesh!!
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Do you mean for the Enter key? Are you playing stock? GWX at least makes you press Ctrl + Enter to fire, so no accidents, and I'm pretty sure other supermods do too. There's also a stand-alone fix, and has been for years.
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Good Luck and Happy hunting:salute: |
Thanks
I've looked at GWX but wasn't sure how much of an improvement it was over the stock, which I understood incorporated a lot of the previous mods, but I'll give it a try, although my ooops (until a few minutes ago!) was done with my mouse when I was lowering my scope.
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Also if you're not already using it you're going to want SH3 Commander. It's not a mod but an external tool that adds so much more it's beyond description. |
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Open (C:\games)\Ubisoft\SilentHunterIII\data\Cfg\Comman ds_en.cfg with notepad and add the 'c' between the commata to command 313:
[Cmd313] Name=Fire_torpedo Ctxt=1 Key1=0x0D,c,"CTRL Enter" and you'll have to press CTRL + Enter to fire a torpedo. |
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Like going from eating grass to eating watermelon and honeydew melon starter, mains of mushroom stroganoff, and a dessert of Samoan Panikeke, intertwingled with a refreshing and cleansing lemon sorbet, washed down with a nice Chablis. GWX is that different to vanilla! :yep: And Commander is a must too. |
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I gasped. Stock: http://www.vroma.org/images/mcmanus_...t_military.jpg GWX (or any of the super mods): http://cache.gawker.com/assets/image...ro-topshot.jpg It's worth it, The super mods make it more like SH3.9 |
Great
I am installing GWX, and after the previouse posts, I'm strangely hungry. I was using SH3 Commander, although I could never get the log editor to work, and I had some other great MODS that I had found and liked, though many didn't seem to work, I'm thinking with a clean install, GWX, and Commander, all should be even better. This is a great community!
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Ahhhgggg!!
OK, so now I have GWX (and yes, I love it) but I found that the accidental firing of torpedoes isn't my fault after all, and it still happens. I am on scope or uzo and click on the screen to use to the mouse to look around, and when I click again to bring the cursor back to leave the screen or lower the scope, the cursor is defaulting to the firing button, so when I click to get the cursor back, it fires a torpedo.
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