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-   -   Realistic Damage for stock SH3 (https://www.subsim.com/radioroom/showthread.php?t=187376)

WWII44 08-31-11 09:58 AM

Realistic Damage for stock SH3
 
Hi, I'm currently running the stock version of SH3 and I was wondering if the was a mod for it that made the ship damage more realistic, such as showing a gaping hole in the side of a merchant ship after a torpedo hit instead of a darkened area where the torpedo hit. Any help with this will be much appreciated.

Sailor Steve 08-31-11 02:00 PM

This is the one you want.
http://www.subsim.com/radioroom/down...do=file&id=962

http://i14.photobucket.com/albums/a3...183441_265.jpg

http://i14.photobucket.com/albums/a3...211218_781.jpg

Also affects shell holes.

http://i14.photobucket.com/albums/a3..._21429_968.jpg

http://i14.photobucket.com/albums/a3...211152_109.jpg

Actually I lied. Those last two aren't from shells. They're from the torpedo fragments ripping up through the opposite side of the ship. Probably from this mod:
http://www.subsim.com/radioroom/down...o=file&id=1420

Also, you really need one of the supermods and SH3 Commander. The game has gone so far beyond stock you have no idea what you're missing.

Jimbuna 08-31-11 02:21 PM

That be true...SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif

WWII44 08-31-11 10:11 PM

Quote:

Originally Posted by Sailor Steve (Post 1740348)
This is the one you want.
http://www.subsim.com/radioroom/down...do=file&id=962

http://i14.photobucket.com/albums/a3...183441_265.jpg

http://i14.photobucket.com/albums/a3...211218_781.jpg

Also affects shell holes.

http://i14.photobucket.com/albums/a3..._21429_968.jpg

http://i14.photobucket.com/albums/a3...211152_109.jpg

Actually I lied. Those last two aren't from shells. They're from the torpedo fragments ripping up through the opposite side of the ship. Probably from this mod:
http://www.subsim.com/radioroom/down...o=file&id=1420

Also, you really need one of the supermods and SH3 Commander. The game has gone so far beyond stock you have no idea what you're missing.

thank ye kind sir, I have been meaning to get GWX3 but would that mean I'd have to remove my current mods and then reinstall them after installing GWX3? I don't use the generic Mod enabler as I couldn't seem to figure out how to use it with the steam version of silent hunter 3.

Sailor Steve 08-31-11 11:55 PM

The SH4 Effects For SH3 mod is tailored for GWX, but the Torpedo Damage Final mod works with stock. On the other hand any supermod is better by far than the stock game, which basically stinks to high heaven.

I don't know about Steam partly because I like having the box on my shelf and partly because Steam refused to sell to me. But that's my problem, not yours.

Jimbuna 09-01-11 07:25 AM

To compliment Steve's photos above, here are the TGA's...you'll see the bullet damage is identical but the explosion holes differ between both versions:

Version 1
http://img171.imageshack.us/img171/8...agemetala1.jpg
http://img847.imageshack.us/img847/7/explmask01a.jpg

Version 2
http://img840.imageshack.us/img840/5...agemetala2.jpg
http://img577.imageshack.us/img577/9...plmask01a2.jpg

WWII44 09-01-11 09:06 AM

Quote:

Originally Posted by jimbuna (Post 1740729)
To compliment Steve's photos above, here are the TGA's...you'll see the bullet damage is identical but the explosion holes differ between both versions:

Version 1
http://img171.imageshack.us/img171/8...agemetala1.jpg
http://img847.imageshack.us/img847/7/explmask01a.jpg

Version 2
http://img840.imageshack.us/img840/5...agemetala2.jpg
http://img577.imageshack.us/img577/9...plmask01a2.jpg

On version two why is there an orge out line on some of the hole?

Sailor Steve 09-01-11 10:55 AM

When you see it in-game it looks like the interior is burning.

WWII44 09-01-11 11:25 AM

Quote:

Originally Posted by Sailor Steve (Post 1740831)
When you see it in-game it looks like the interior is burning.

ahh, I see.

Jimbuna 09-01-11 03:56 PM

Quote:

Originally Posted by Sailor Steve (Post 1740831)
When you see it in-game it looks like the interior is burning.

I must admit to preferring version 1.

Sailor Steve 09-01-11 08:50 PM

Quote:

Originally Posted by jimbuna (Post 1741013)
I must admit to preferring version 1.

Same here. :yep:

WWII44 09-02-11 04:43 PM

I can't seem to get GWX3 to work, it loads and gets to the main menu but when I try to play a mission or look at the museum it loads to about 95% then it freezes/crashes.

Myxale 09-02-11 05:39 PM

Hard to tell what crashes your game, since you do not use the Mod-Enabler to show the load orders.

You sure you installed ti properly? Most of the game-relevant data, like campaign, ships and so on load after the the main screen.

On a side-note:
AFAIK the enabler has an ini file, where you can enter your custom install-path. SO you should be able to use it with the steam version too!"
I'm not at home so I can't double-check. Somebody please confirm.

WWII44 09-02-11 06:25 PM

Quote:

Originally Posted by Myxale (Post 1741682)
Hard to tell what crashes your game, since you do not use the Mod-Enabler to show the load orders.

You sure you installed ti properly? Most of the game-relevant data, like campaign, ships and so on load after the the main screen.

On a side-note:
AFAIK the enabler has an ini file, where you can enter your custom install-path. SO you should be able to use it with the steam version too!"
I'm not at home so I can't double-check. Somebody please confirm.

actually I had the mod enabler that came with the GWX3 install but none the less I have reverted to the stock SH3 as the time spent fiddling with super mods could be better spent sinking allied ships.

Sailor Steve 09-02-11 06:38 PM

Quote:

Originally Posted by WWII44 (Post 1741666)
I can't seem to get GWX3 to work, it loads and gets to the main menu but when I try to play a mission or look at the museum it loads to about 95% then it freezes/crashes.

Were you already playing the game before installing GWX? It must be installed over a clean, unmodded, unplayed copy of the game.


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