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Question about GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
I would like to use this mod but wanted to ask members here a question...
I noted that it changes campaign files and removes all ships not in the area of the immediate campaign. I don't want to do this...if i leave out the Campaign file in the data folder set that I assume we are supposed to drop into the main SH III install, will the mod still work? i found in the mod: a data folder with 9 folders including the Campaign folder with three campaign files in it. A Documentation Folder A MODS folder with four variatoins of the mod. I plan to use the GWX Merged Campaign version...but as I said, i prefer not to have the mod mess with the ship spawning...but was not sure if that will work. The reason is that I am unclear what the author meant in the read me about the French Port missions and what files to remove...it is not clear enough to trust without some help on this. thanks for any advice. the part of the read me I do not understand says: Quote:
thanks again for help if possible. |
My copy of this mod has these folders:
Data - contains all the files necessary for the complete default version of the (main) mod, including the default campaign files. You will not see less traffic than with unmodded GWX just by enabling the mod, unless you also enable one of the optional mods that deliberately remove some traffic (see below). Documentation - info and reference only, has no effect on game play. MODS - these contain optional mods that are only to be used (i.e., enabled separately after enabling the main mod) if you want to remove scripted traffic from areas you will not be patrolling in or from harbors, or add traffic from areas not normally included in the default campaign files (I would assume this would be the Black Sea, Indian Ocean, etc.) For instance if you enable Atlantic and US East Coast only, you will get a set of campaign files that do not include traffic in the North Sea, Med and Baltic areas because they are designed to be used only when you are beginning and ending patrols from a French base, and therefore spending all your time in the Atlantic. If you copy the entire folder (including the subfolders noted above, aside from Documentation which you don't need in the game directory) into your game's MODS folder, and then enable GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships in JSGME, it will enable the default version of the mod AND add all those optional mods to your MODS folder. You will see them in JSGME if you refresh it. At that point you can enable one of the optional mods depending on what you need/want, or just ignore them and stick with the default campaign files. |
You can leave the documentation folder in there as well, JSGME takes care of it automatically.
:salute: |
Quote:
Frau K has given some spot on advice. Install the complete mod but once installed via JSGME press F5 in JSGME and you'll see some new campaign files appear. Simply apply whichever campaign file you want and it will work as the St Naz files were based on GWX 3.0 and have been amended to include the new port traffic. |
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