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-   -   Trouble with water mod (https://www.subsim.com/radioroom/showthread.php?t=186548)

VONHARRIS 08-10-11 09:15 AM

Trouble with water mod
 
I applied this mod (last on the list):

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\SilentHunterIII\MODS]

3FunnelLiner
Aces' Radio Room Postcards
Aces' Crew On Deck - Stand alone mod v1 GWX Version
Aces' Modified Headphones
AmphibiousOperationShips
ArkRoyal
BBWarspite
BritishAsdicMkIFinal
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Deck gun sound
Elite U-boat Binoculars
EoBritainArmed
Flags_enlighten
Foam 512x512
GWX - Contact Color
GWX - Enhanced Damage Effects
GWX 3 - Msn Os Lite
GWX 3.0 Additional Ranks
GWX_DFa-Flag&Pens_2010
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) 2x MG-34 version for GWX
IXB No.1
GWX - Main movie - 'Das Boot'
Jap-Handelskreuzer
LifeBoats&Debris_v4
NCL_Leander_mod_full
New 20mm Flak beta v1.1
New Uboat Guns 1.2
Pascal_Binoculars_Black
Q Ship mod GWX3.0
QueenElizabethArmed
QueenMaryFixed
RMSTitanicFin
Scir***923;-Tikigod- repeated order
SH3-Blue Night Map
SH4Style_flagS_midSpeed
SH5-Ships_V2
ssNormandie
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo damage Final
Torpedo_HAHD_1024_GWX
TorpedoTubesFfireFinal vGW
TT SSArandoraStar
TT USS West Point
VonDos' HMS Glorious
VonDos' RMS Laconia
Waterstream+Exhaust Combi V2.3 for GWX3
WB's Fuel Economy v1.2
Wooden_Lifeboats_Mod_1.1
Thomsens_Depth_Gauge
Thomsens_Dials_V2.0
Rapt0r's Instruments V3.5
Donitz Picture With Fly
New_T-2_Tanker_v1.0
IXB BREMEN
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)

and the daytime sky went black.
Screen shot :
http://img153.imageshack.us/img153/6...ewwatermod.jpg

Any ideas or ways to solve this issue?
Thank you all.

frau kaleun 08-10-11 10:19 AM

Are you using Commander, if so, do you let it do an auto-rollback each time you exit the game? IIRC sometimes not rolling back before adding/removing mods in JSGME can cause this sort of thing.

Myxale 08-10-11 10:28 AM

Yep, what the lady said!

VONHARRIS 08-10-11 10:38 AM

Quote:

Originally Posted by frau kaleun (Post 1725018)
Are you using Commander, if so, do you let it do an auto-rollback each time you exit the game? IIRC sometimes not rolling back before adding/removing mods in JSGME can cause this sort of thing.

I will try that and let you know.
Thank you FK.

frau kaleun 08-10-11 10:46 AM

Quote:

Originally Posted by VONHARRIS (Post 1725029)
I will try that and let you know.
Thank you FK.

I would suggest disabling the new mod, rolling back Commander, and then reenabling the mod. I don't know if it makes a difference but it seems like the safest option. Good luck!

VONHARRIS 08-10-11 01:05 PM

Quote:

Originally Posted by frau kaleun (Post 1725040)
I would suggest disabling the new mod, rolling back Commander, and then reenabling the mod. I don't know if it makes a difference but it seems like the safest option. Good luck!

Ok ,I will follow your advice as soon as I finish my current patrol because I don't want to abandon it.

Magic1111 08-10-11 02:28 PM

Quote:

Originally Posted by VONHARRIS (Post 1724972)



and the daytime sky went black.
Screen shot :
http://img153.imageshack.us/img153/6...ewwatermod.jpg

Any ideas or ways to solve this issue?
Thank you all.

Hi !

This could happen, when you use a wrong file "Scene.dat" !

I donīt know the "Water MOD" you use, but as the MOD Title says, the MOD has an 20km atmosphere.

When you use the 20km atmosphere with the file "scene.dat" from a 16km atmosphere MOD for example, you become the issue that shown in the screenshot.

So please check your scene.dat too !

Best regards,
Magic

Fubar2Niner 08-10-11 02:45 PM

@VON

Magic's answer seems most plausible to me, a mix up in atmosphere ranges. For my part I use V8.0 without a problem. However I'm willing to throw V9.0 in the mix for experimental purposes, if it might help you.

Best regards.

Fubar2Niner

VONHARRIS 08-10-11 02:47 PM

Ok , I did as FK suggested and checked the scene.dat file as Magic1111 said.
Thank you both.
The mod had its own scene.dat file so I think I have this covered.
I am too tired to test it now , it is time for bed.
I will let you know as soon as I put it into use.

Edit: I just saw your post Fubar2Niner. I would appreciate that. Thank you.

Magic1111 08-10-11 02:58 PM

Quote:

Originally Posted by VONHARRIS (Post 1725238)
The mod had its own scene.dat file so I think I have this covered.

Yes, but it could happen that the JSGME during enable the Water MOD not correct the scene.dat covered !

Please check the scene.dat, whether the file the same is under ...data and from the Water MOD !

Best regards,
Magic

SeaWolf U-57 08-10-11 06:01 PM

Quote:

Originally Posted by frau kaleun (Post 1725040)
I would suggest disabling the new mod, rolling back Commander, and then reenabling the mod. I don't know if it makes a difference but it seems like the safest option. Good luck!

:up:

VONHARRIS 08-12-11 12:21 AM

Objective accomplished.
The sky is now blue again.
Thank you all for your help.

Edit: And here is the proof
http://img153.imageshack.us/img153/9171/blueskyh.jpg

Fish In The Water 08-12-11 02:19 AM

^^^ Good looking boat! :up:

Oh and congrats on the blue sky!

frau kaleun 08-12-11 07:34 AM

Quote:

Originally Posted by VONHARRIS (Post 1726323)
Objective accomplished.
The sky is now blue again.
Thank you all for your help.

:yeah:

http://www.youtube.com/watch?v=nB-xqDZbEVQ


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