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-   -   Help with mods (https://www.subsim.com/radioroom/showthread.php?t=186044)

BritAbroad 07-26-11 09:51 PM

Help with mods
 
Hi everyone.

I've played SH3 for a couple of years now, but only this month started experimenting with mods. This is my first post here, but I've been visiting for a bit and its been really useful, so thanks!


I've now come up against a problem that I haven't been able to solve, and a few searches haven't been useful. I wonder if anybody here can work this one out.

I'm running SH3 v1.4b with GWX Gold and SHCommander 3.2 (with the GWX fix), using Windows Vista. I have the following mods enabled using JSGME:

GWX -16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - Late War Sensors Snorkel Antennas
GWX - Alternative Flotillas
LifeBoats&Debris_v4
ANZACMICKS DAMAGE IMMERSION

I have to say, I'm very impressed and I love what I'm getting out of that setup. The only snag is that it only works when I load up SH without using SH Commander. When I use SHCommander to start the sim, my mods do not appear to be enabled.


I've tried all manner of combinations of mods, I've also tried a few uninstalls, each with manual deletes and use of CCleaner and restarts before going with a clean install. After this, I came to the conclusion that its SHCommander causing the conflict.

Does anybody know how to resolve this? Perhaps there's a particular way of installing them, an order I've got wrong? Is there a known incompatibility that I have missed?
The worst thing is that I'm sure it was working before (but I may be wrong - after the first install, I checked in the academy). I had a career that I got five patrols in before noticing the mods weren't working. They may never have worked, as the first two or three were my August 1939 shakedowns with little action, and I only really noticed when lifeboats weren't appearing as I was sinking stuff.

Secondly, I'm new to Commander. I like the extra little detail it gives, but do I need to launch SH from it, in order for it to work, or does it "know"?



Finally, does anybody recommend any further "must-have" mods?




Thanks a lot, guys!

sublynx 07-27-11 06:47 AM

Quote:

Originally Posted by BritAbroad (Post 1713889)
Hi everyone.

I've played SH3 for a couple of years now, but only this month started experimenting with mods. This is my first post here, but I've been visiting for a bit and its been really useful, so thanks!


I've now come up against a problem that I haven't been able to solve, and a few searches haven't been useful. I wonder if anybody here can work this one out.

I'm running SH3 v1.4b with GWX Gold and SHCommander 3.2 (with the GWX fix), using Windows Vista. I have the following mods enabled using JSGME:

GWX -16km Atmosphere
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
GWX - Late War Sensors Snorkel Antennas
GWX - Alternative Flotillas
LifeBoats&Debris_v4
ANZACMICKS DAMAGE IMMERSION

I have to say, I'm very impressed and I love what I'm getting out of that setup. The only snag is that it only works when I load up SH without using SH Commander. When I use SHCommander to start the sim, my mods do not appear to be enabled.


I've tried all manner of combinations of mods, I've also tried a few uninstalls, each with manual deletes and use of CCleaner and restarts before going with a clean install. After this, I came to the conclusion that its SHCommander causing the conflict.

Does anybody know how to resolve this? Perhaps there's a particular way of installing them, an order I've got wrong? Is there a known incompatibility that I have missed?
The worst thing is that I'm sure it was working before (but I may be wrong - after the first install, I checked in the academy). I had a career that I got five patrols in before noticing the mods weren't working. They may never have worked, as the first two or three were my August 1939 shakedowns with little action, and I only really noticed when lifeboats weren't appearing as I was sinking stuff.

Secondly, I'm new to Commander. I like the extra little detail it gives, but do I need to launch SH from it, in order for it to work, or does it "know"?

Finally, does anybody recommend any further "must-have" mods?

Thanks a lot, guys!

I hope someone can help you with your main problem - I'm of no use here. It sounds like you have already tried what I would have tried.

Commander needs to launched first and then launch SH3 from Commander, otherwise Commander options don't work.

And if you like realism oriented mods, I recommend H.sie's and Stiebler's realism oriented mod. There's a sticky in SH3 mod workshop about that one.

Welcome to the forum!:salute:

Jimbuna 07-27-11 08:07 AM

I'm presuming you have opened JSGME (the one that came with GWX) and can see the mods enabled in the right hand column.

If that is the case, perform a rollback with Commander and create a new career.

You could also upgrade Commander with the latest version:

http://www.gamefront.com/files/17709755/SH3Cmdr32_7z

Seaman John Ellis 07-27-11 05:20 PM

mod
 
hi i'm trying to install H.sie's and Stiebler's realism mod.
i'm useing GWX 3.0 Gold wich rules by far.. and i do have SLH 4 and 5, SLH 3 GWX 3.0 Gold is my pride and joy....

ok to the point i haven't played in the losngst time, and was reaidind up on the new mods that came out just a few day's ago and wow to all you guy's out there who put there time and efforts in too SLH 3-4-5

i'm not a computer file typ of guy it's way out of my field i'm trying to understand when i download a mod from this site not sub skins that i can handell i'm trying to understand 7z file like how do i install it, do i put it in a file in the game or what :doh:


mostly Longer repair time mod a must

H.sie's and Stiebler's realism mod
but this one comes wiht LRT.


i just started a new carre, i never got past december 1940 do to work.
and now it's time...

so there it is ..

WetOne 07-27-11 06:22 PM

Hi :DL

A 7z file is a zipped file using the 7zip programme. You can download it here: http://www.7-zip.org/. It is an open source programme which can zip and open in many different formats.

Good luck

Jimbuna 07-27-11 06:26 PM

7z is the best available.

Seaman John Ellis 07-27-11 07:10 PM

mod
 
all right guy's i'm getting there still learing.... thks
let you guy's know how i'm done on this new adventure of moding,,

Fish In The Water 07-28-11 02:05 AM

Quote:

Originally Posted by Seaman John Ellis (Post 1714638)
all right guy's i'm getting there still learing.... thks
let you guy's know how i'm done on this new adventure of moding,,

Sure thing, take it one step at a time, have fun and keep us informed! :salute:

Jimbuna 07-28-11 05:24 AM

SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif


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