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Is it possible for ships clearly hit well below the waterline to remain afloat?
Last night I hit a medium cargo in the foresection (one roughly below the stack and a second below the foremast) with 2 impact tips set to 5m.Just over an hour later the vessel began to slowly take on water and slow to a stop,and approx 30mins later began to sink on even keel.I didnt want to expend a third torpedo on it as I am currently in a small IIA and I only have 3 left,so this is the reason I hung around so long to see what happened.I dont really care how long it takes so long as that cargo hits the bottom!.
Would it be safe to say that this was normal for ships that had two gaping holes in their hulls,and is it also possible for ships to even remain afloat and carry on their journey? or,do all ships eventually sink in the end,due to a large hole being in their hull? ;) NOTE - I have the realistic sinking times on. Cheers. |
Do any of you think the torpedoes are slightly underpowered in GWX3,or are the ships hulls more resistant? I have even had SMALL (well under 4.000 tonnes!) cargo vessels take two shots and remain afloat,only slowing by a knot or two (although this doesnt happen all the time) :hmmm:
If the former,is there a mod that increases torpedo power slightly?.I do NOT want an underwater nuke here! |
Some ships are compartmentalised better than others, and can be real tough guys.
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C2, C3, T2, T3 were fairly new designs.
How a ships is compartmented (water-tight bulkheads) has nothing to do with welding. The C2 Cargo (GWX Medium Cargo) is a solid ship. I've spent as many as five torpedoes to sink one C2. If I had to play as a merchant, that would be my baby! |
I remember reading somewhere that one torpedoed shipwreck was just left floating once the sailors had been evacuated, then a U-boat pounded the wreck with a deck gun for tens of rounds, and then just left the wreck, that was still floating. Historically speaking it would be ok just to assess the damage done and make an assumption that the ship can't be sailed again and report to BdU a ship most likely sunk, eventually.
Of course the game engine doesn't simulate this, so if you would leave a ship waiting for it to sink and it didn't, you would have to modify the save game files to your liking, if you still wanted the renown that should be coming to you. Too much trouble IMO, just leave the ship, hope for best, and wait for the VII or IX - then you'll be able to blow wrecks to smithereens with that one extra torpedo. There's lots of fish in the seas that shipwreck came from. :arrgh!: |
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God,the IIA's are practically useless,unless you fancy a sail up the Thames with it,other than that :down: |
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I'm now in a VIIC and the deck gun can come in handy for finishing off torpedoed ships, however be aware that during 1940 increasing numbers of merchants have guns and will fire back at you. Nemo |
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I think type II would be interesting to try against a convoy, but so far I haven't seen any convoys in the areas I'm being sent to. And with five torpedoes, I have used them against single shipping anyways before there's any chance of sighting a convoy. |
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Choke points are always your friends,and a bit of patience :03: Best of luck out there. |
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some sink in minutes others hours or days. also depends what they are carrying. |
Tramp steamer of only 1.600 GRT takes two perfect shots before sinking
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Sank for around 1.600 GRT.And in the past I have nailed much larger ships with a single shot. Oh well,this is the law of the sea I guess :nope: Oh,I think they were carrying toilet rolls,they are gonna bloody need em for next time I return to AN16. Thanks for the reply. |
I can't remember where I saw it, but there were two ships in WWI that were both split in half but stayed afloat long enough to be salvaged. Then they welded the two halves together to make a new ship.
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