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Ship convoys or single ships?
Hi Mates,
Is there any parameter files that can be changed to increase the numer of convoy and or single ships in campaigns? |
Hello Joe,
There are (as far I know) two possibilities to increase the traffic: (examples for Arctic_convoys) 1. Open the file traffic.mis with a text editor like Notepad. \Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_Convoys\t raffic.mis here search for the Lines "CooldownDays=xxxxxxxx" (itīs the time for respawn) now you can decrease all the values individually if ready you can copy the new traffic.mis to the other folders, because there are usually the same for convoys you must do the same with Convoys.mis 2. another way (but i have not tested and better you only do with the single ships- traffic.mis): you copy the exist traffic.mis in the same folder and rename it in (for example) traffic2.mis now you open the file \Silent Hunter 5\data\Campaigns\CampaignProjects\Arctic_convoys.p j and append for example [LayerXX] LayerType=0 MissionName=traffic2.mis where XX is an ascending counter as next you increase the counter in the second line (NumLayers=XX) by one (NOTE:Layer designations starting at 0) this you also perform for the other campaigns Now you have doubled the traffic, and because the game generate individally ships with their own individually speed is it very unlikely that you meet there in pairs greetings uekel |
Uekel,
Thanks for the info. I undestand item #1, but I don't see how item # 2 will generate multiple single ships, unless I duplicate item 2 #2 many times, 1 for each new ship? |
No, not fo each ship. This file is for all the nodes (comparable with an harbour), and node groups (shipping routes), individually.
Itīs look like this: [LanesGraph.Node 1.NodeGroup 1] Type=TRAF_MERCHANT Name=TRAF_001 <------------- group name Country=British Speed=0.000000 StartDate=19380101 EndDate=19451231 ReportPosTime=4101 ReportPosProbability=50 [LanesGraph.Node 1.NodeGroup 1.NGMission 1] Name=Tobruk ObjectiveType=0 TargetNode=Tobruk PathNodes= UsePath=false CooldownMonths=0 CooldownDays=1.500000 <--------- after this time the traffic.mis generate a new ship for this group CrtCooldownHours=12.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19410408 EndDate=19411127 . . . . My thought was: The traffic.mis generate one and at the same time traffic2.mis the second. Due to the different travel speed of these ships, in some distance from the harbour, you donīt see that they spawn together. So far, so good. ________________ But......... it doesnīt work, because the use the same group names (marked in green) :damn: Remains only #1. :cry: It is a lot of work. I have done it several times, but it was for a mod. greetings uekel |
Uekel,
Many thanks for taking time to explain this to me. :up: |
Not a problem!!! :salute:
I hope it was helpful! greetings uekel |
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