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Aod vs CAod
I have Aces of the Deep CD version and i'm wondering if i'm missing something not having command version ?
Anyone who played both can give an insight? |
From Neal's review way back when:
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I remember reading that the sound in CAOD is actually worse, with the engine sounds not always working properly, but I could easily be misremembering that. I do own both, but my play (as with most other u-boat sims) always runs out about mid-1940, so I really can't say with any kind of accuracy what all the differences are. |
I'm running it on an old P2-400 with a 4mB "Screamin 3D" card and 16bit soundblaster. The engine sounds do cut out all the time and just pop back later, or return when you reset the speed.
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Never got the pleasure of playing CAOD, but along with all Sailor Steve quoted I also read that the graphics for CAOD are a little sharper, and the resolution is higher.
Although I'm not 100% sure if that's true and I could be lying to you. :haha: |
CAOD can run natively in Windows (at least it could in XP). AOD would require DosBox I think.
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Other than what's been mentioned already CAOD has a slightly better resolution with the rolling ocean graphics seeming more real and ships visible at a greater distance, or I should say more visible, with manual gun operation, menu graphics are different other than that no difference assuming you have downloaded and installed the expansion disk for AOD.
Rooivalk |
Can i man the deck gun in AoD with expansion pack and 1.2 or only in command ?
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Only in CAOD
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I'm going to go ahead and chime in here.
I own both AoD and CAoD, and I can say that I much prefer regular AoD over the Command version. CAoD seems to have some benefits over the slightly older AoD, but it really was a regression of sorts. Several aspects of game play suffer, such as the audio glitches that have already been mentioned. The one bug that got me to totally throw it away was that the game totally crashed when you tried to program a "T IIIa FAT II (G7e) Pattern Running Torpedo" (What a mouthful!). The advantages of this weapon are totally lost if you cannot program the weapon's initial turn. Command: Aces of the Deep was a bit of an afterthought. It was given a quick once-over to make it compatible with post-DOS systems, and the haste involved showed in the final product. If you have the ability to run the original Aces of the Deep, then do it. The original game is a much better piece of software. Also, I am not sure how informed you are about the game and the available fixes. Make sure to visit the downloads section and grab a copy of the Patch and the Expansion. Install the Expansion first and then install the patch. This will add the ability to enter the Med and will make the type XXI available in the final months of the war. (If only I could get one of those earlier!) Happy Hunting. :arrgh!: |
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CAOD does indeed run natively in Windows XP. You must find all the .EXE's in the game's directory hierarchy and set them to run in compatibility mode. Some of the .EXE's are hidden in directories other than the main one. Check in SIM, SOUND, SHELL and some of the others.
While I have not tried any recent (Vista and/or 7) versions of Windows, I have heard that compatibility mode doesn't work properly for Windows 95 programs anymore. The most recent release of DOSBox, version 0.74, runs AOD perfectly. The previous versions required some tinkering with to get the sound working smoothly, but the recent version runs perfectly out-of-the-box. And like I said, I much prefer regular AOD over CAOD for various reasons. |
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Thanks! ChristopherT |
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