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-   -   U-Boat War Ace (https://www.subsim.com/radioroom/showthread.php?t=184405)

Travinski 06-08-11 11:33 PM

U-Boat War Ace
 
U-Boat War Ace
The following are contributors to this mod:

-Zedi
- Thfeu58




Download :

http://depositfiles.com/files/xtg3loi36
Mirror:
http://www.filefactory.com/file/ccfa...Ace(not-AI).7z

This mod covers a course of "submarine war" in the period of the WWII from 1939 till May 1945.
Changed the convoy, escort.
Cargo transported by ships
http://i025.radikal.ru/1106/23/6bb16e99deb0.jpg
Made the traffic and convoys to new countries.

Argentina
Belgium
Brazil
Denmark
Iceland
India
Ireland
Greece
Lithuania
Mexico
Netherlands
Norway
Panama
Romania
Spain
Sweden
RedCross
Latvia
Estonia
Uruquay
Venezuela
Colombia
Turkey
FreeFrench
Bulgaria
Albania

http://s005.radikal.ru/i209/1103/2e/67b69d04b35b.jpg

http://s48.radikal.ru/i122/1106/05/85f3bc3fa014.jpg


In mod included :

Open Horizon

Additional Merchant Ship
Changed and additional harbours



Plans to continue working on the mod

Such historical episodes are added:

- Operation against Norway from April, 13 - till June, 10. 1940. The most important and bright part the mod U-Boat War . There is no sense to describe all episodes of battle for Norway, so it is a lot of books, memoirs, documentary films describe fighting of allies with German submarines. You need to know only one thing, on April, 13 the English ships come into a fiord to Narvik and sink German destroyers and the ships of intrusion in Narvik.

- Dunkirk Operation "Dynamo" May - June. 1940.

- Battle for Britain the first phase. Luftwaffe actions in La Manche and strikes to England 1940-1941.

- Mediterranean confrontation December 1941 - 1943 Where are included not only sea battles but also Battle for Malta , Fight of Convoys , "Harpoon" (on June, 13-14 1942), "Pedestal" (on August, 11-13 1942), "Torch" (on November, 8 1942), "Vigeres" (on June, 14-16 1942), "Hercules" and less known operations of the countries of the Axis and the Great Britain. A mining of port Alexandria by planes " FW-200 Condor ". Ships guiding by English seamen to the surrounded Tobruk, at night along coast of Africa. I'd like to underline the fact that Italians having the superiority in the linear ships and strategic advantage could not destroy Malta as naval base and to protect the convoys going to Northern Africa. Only genius of German general Rommel for a long time constrained Italians from crash even since 1941.

- Husky on July, 11 1943 landing of allies to Sicily.

- Blockade of Sevastopol Black sea. 1941-1942.

- Fight for Atlantic 1939 - 1945. Mistakes in dates and structures of convoys are corrected. Besides, movements of battleships of both partys have been entered. For example, sinking of aircraft carrier "Couragous" or the statement of German submariners about sinking legendary Ark Royal about three times before its real destruction in Mediterranean sea. Puts out and raids of German breakers of blockade "Penguin", "Atlantis". Operations of ships "Tirpitz", "Admiral Sheer", heavy cruiser "Hipper" and Luftwaffe planes against the allied convoys following from Iceland to Murmansk and back (PQ, QP).
In the autumn 1942 Britain faced an oil "hunger", it was rather critical situation. From the Caribbean area to England OT convoys were formed, with six high-speed tankers in group, surprisingly that the first convoy was intercepted by German submarines and had a huge losses. Further, Germans didn't intercept tankers regulary.
"Gondola" from 6 - till February, 15 1943---1062;. Strikes of 480-th airgroup of the American Air Forces on German bases of submarines basing in France. This group made 218 flights to bay of Biscay.

EvilJawa 06-09-11 01:59 AM

nice mod :up:

Stormfly 06-09-11 02:18 AM

Nice work :yeah:

...i have a look on it, is it possible offering a stand allone version for users who use different enviroment mods like "Dynamic Enviroment" and so on, i mean just the pure needed files of the mod ?

Sepp von Ch. 06-09-11 03:15 AM

Looks very good Travinski! Thank you!
¨

In mod is included Changed and additional harbours http://www.subsim.com/radioroom/show...93&postcount=1 or is your mod with this compatible?


Now with your mod sail in a convoy the ships with different flags?

Zedi 06-09-11 04:22 AM

Just a quick note: tankers should carry only fuel, not tanks and ammunitions nor crates.

Adriatico 06-09-11 05:07 AM

Great work:up:

but to be honnest... this, all togather, is getting too confusing and chaotic - at least to us - who just want to download and apply.:doh:

So many great mods... but inter-crossing each other, without being compiled and sorted in comprehensive mega-modes.

For an average user... working till 5p.m. and having family obligations - it is IMPOSSIBLE to follow what great mod is compatible with other 3 great mods...etc.

People are delighted by new great mods... but after application of great moder's files, they end up - with uninstall of SH5 - and fresh attempt to install/connect this avalanche of mods into some "chronological" order&mix that - does make sense...

We need urgently some convention of leading 5-6 main moders (...or to invent new Kpt.Lehmann)

Sorry for stealing your thread - but this confusion issue is growing day by day!

Sbygneus 06-09-11 06:11 AM

Quote:

Originally Posted by Adriatico (Post 1680304)
Great work:up:

but to be honnest... this, all togather, is getting too confusing and chaotic - at least to us - who just want to download and apply.:doh:

So many great mods... but inter-crossing each other, without being compiled and sorted in comprehensive mega-modes.

For an average user... working till 5p.m. and having family obligations - it is IMPOSSIBLE to follow what great mod is compatible with other 3 great mods...etc.

People are delighted by new great mods... but after application of great moder's files, they end up - with uninstall of SH5 - and fresh attempt to install/connect this avalanche of mods into some "chronological" order&mix that - does make sense...

We need urgently some convention of leading 5-6 main moders (...or to invent new Kpt.Lehmann)

Sorry for stealing your thread - but this confusion issue is growing day by day!

I agree 100%
I uninstalled all mods some time ago, because I found it too difficult and confusing to handle all of them anymore. I found that I spent more time handling mod soup than actually play the game. I have to wait for mega mod.
I imagine for totally newbe SH5 user it is even more confusing (compatibility of various mods being major factor here). One can even scarry by only looking at the mod list.:doh:

Obelix 06-09-11 06:55 AM

@Adriatico
@Sbygneus
Hey guys! Calm down!:timeout: This mod is presented as an example, Travinski offers its help and in fact simply demonstrates their capabilities and skills. No you are not obliged to use a soup of mods.
You ask the modders - when they last played? I have very little do moddering, but I never managed to finish the campaign, and generally play to the full. What can I say about TDW, Zedi and other modders, densely occupied upgrade? They see the game only in parts, in the windows of the editors, utilities and other programs.
So guys try to make their own mods compatible to the extent possible. Another thing is that it is not always possible, different people have different preferences in the interfaces, and this must be considered. And this, again, not always successful. Therefore, soups mods will be inevitable.
@Zedi
Do not underestimate Travinski - he is very familiar with modding, his help can be invaluable.

THE_MASK 06-09-11 07:06 AM

Thankyou :salute:

stoianm 06-09-11 07:18 AM

thank you... i like a lot immersive mods... can you make like stand allone version also pls?

@Obelix.... did you think to become a lawyer?:DL:03:

Adriatico 06-09-11 07:30 AM

Quote:

Originally Posted by stoianm (Post 1680360)
can you make like stand allone version also pls?

...+1

Obelix 06-09-11 07:43 AM

Quote:

Originally Posted by stoianm (Post 1680360)
thank you... i like a lot immersive mods... can you make like stand allone version also pls?

According to my information Travinski can only reply on June 14. What appeared to be done.
Quote:

Originally Posted by stoianm (Post 1680360)
@Obelix.... did you think to become a lawyer?:DL:03:

No, thank's:DL

stoianm 06-09-11 07:46 AM

Quote:

Originally Posted by Obelix (Post 1680377)
According to my information Travinski can only reply on June 14. What appeared to be done.

tnx:)

Zedi 06-09-11 07:51 AM

Quote:

Originally Posted by Obelix (Post 1680341)
@Adriatico
...
@Zedi
Do not underestimate Travinski - he is very familiar with modding, his help can be invaluable.

I have nothing to comment on skills, my only concern is the language barrier. The mistake with tanks and ammunition on a tanker should be related to a bad interpretation of the word tanker. And mistakes like this can give a great headache when working on such a big stuff like the campaign.

Obelix 06-09-11 07:33 PM

Quote:

Originally Posted by Zedi (Post 1680383)
I have nothing to comment on skills, my only concern is the language barrier. The mistake with tanks and ammunition on a tanker should be related to a bad interpretation of the word tanker. And mistakes like this can give a great headache when working on such a big stuff like the campaign.

Yes, the tankers turned blunder - Travinski it recognizes. This is a beta version of the mod, he did it to explore the possibilities of the missions editor and capabilities of the game. After that, he became necessary for some time to come back to SH3.
But if Travinski decided all the same take on SH5 it can only rejoice. By combining your efforts you can make an excellent campaign.
Regards
:salute:


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