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-   -   Realistic depths. (https://www.subsim.com/radioroom/showthread.php?t=184123)

TheGreatHonker 05-30-11 10:55 AM

Realistic depths.
 
So I was playing GWX, testing the cruch depth differences between the VIIC and VIIC/41, when I discovered that the plain Type VIIC dives down to around 400 meters before crushing, as does the VIIC/41, with or without the Type VIIC/41 mod enabled (easy enough to fix though, just edit VIIC file when I get to Type VIIC/41 in campaign). I crushed a couple more subs and got a little annoyed and decided to edit the .cfg files to make them more realistic.

For example, I changed the type VIIC's max depth to 230 meters, and it crushed at 260 meters, which is pretty good realism wise, except that it took a barrage of clicks to do so.
When it reached 230 meters it wouldn't dive any further, I had to keep clicking on the dive down button as it went down another 30 meters inch by inch to it's death.

Anyway to get around this? The existance of the Type VIIC/41 is pretty pointless when every sub in the game can submerge at least 300 meters.

I'll probably just use the 41's model and try not to think about it.

Fish In The Water 05-30-11 11:30 AM

Quote:

Originally Posted by TheGreatHonker (Post 1673584)
I crushed a couple more subs and got a little annoyed and decided to edit the .cfg files to make them more realistic.

I'm guessing you weren't nearly as annoyed as your crew... :D

TheGreatHonker 05-30-11 11:38 AM

Quote:

Originally Posted by Fish In The Water (Post 1673602)
I'm guessing you weren't nearly as annoyed as your crew... :D

Yeah they always seemed a little miffed before we imploded. They would even start back talking me.
"Waaah we're diving to deep sir waaaaah."
Damm whiners.

Sailor Steve 05-30-11 01:21 PM

Use SH3 Commander. Not only does it use correct crush depths (well, calculated, as there was no actual way to test it in real life) but they are also randomized, so each game session is different, and you never know what it is this time.

TheGreatHonker 05-30-11 07:11 PM

Quote:

Originally Posted by Sailor Steve (Post 1673682)
Use SH3 Commander. Not only does it use correct crush depths (well, calculated, as there was no actual way to test it in real life) but they are also randomized, so each game session is different, and you never know what it is this time.

I knew I should've just got that mod when I saw it...
Thanks!

timmy41 05-30-11 09:25 PM

Quote:

Originally Posted by TheGreatHonker (Post 1673606)
Yeah they always seemed a little miffed before we imploded. They would even start back talking me.
"Waaah we're diving to deep sir waaaaah."
Damm whiners.

haha

Flaxpants 05-30-11 09:39 PM

Quote:

Originally Posted by TheGreatHonker (Post 1673606)
Yeah they always seemed a little miffed before we imploded. They would even start back talking me.
"Waaah we're diving to deep sir waaaaah."
Damm whiners.

Next time it may be worthwhile pointing out to your crew in advance that their deaths will be merely 'a transition' and that there's nothing really to worry about, as after all, their 'codes' will be re-used to create a new crew next time round. This should put their minds at ease before implosion.

Sailor Steve 05-31-11 12:40 AM

Quote:

Originally Posted by TheGreatHonker (Post 1673875)
I knew I should've just got that mod when I saw it...
Thanks!

You'll be amazed. Commander changes the entire way the game feels, affecting not only the game itself but your actual career. :sunny:

Missing Name 05-31-11 12:03 PM

Yeah, with SH3C you might get a super-sub or one made of tinfoil. Makes for some interesting experiences when you're trying to evade the 4 destroyers you pissed off...

Osmium Steele 05-31-11 01:05 PM

It pays to test your ship as soon as you can. I now have a ritual of system tests at the beginning of each patrol.

It is scary how the longer I play this game, the less arcade-like, and more realistic it becomes.

I'm about to send a non-qual to shaft alley for a bucket of steam pellets...:woot:

Snestorm 06-01-11 06:10 AM

Quote:

Originally Posted by Osmium Steele (Post 1674361)
It pays to test your ship as soon as you can. I now have a ritual of system tests at the beginning of each patrol.

It is scary how the longer I play this game, the less arcade-like, and more realistic it becomes.

I'm about to send a non-qual to shaft alley for a bucket of steam pellets...:woot:

He's busy watching for the mail buoy at the moment.

Tessa 06-03-11 04:36 PM

In real life it wasn't uncommon to hear of boats submerging to 275m+ either as a result of grounding themselves not getting the boat under control and hada just managed to sink that low without imploding. Most didn't make it below 200 though sometimes they got lucky and the crew had a well built boat to start with, and help goes a long way too :O:

TheGreatHonker 06-05-11 12:48 AM

Quote:

Originally Posted by Sailor Steve (Post 1673969)
You'll be amazed. Commander changes the entire way the game feels, affecting not only the game itself but your actual career. :sunny:

It really does.
I've started a new career with commander and GWX. It's almost an entirely different game and far more immersive than vanilla SH3.
My radio man died in a bar fight :wah:

TheGreatHonker 06-05-11 12:51 AM

Quote:

Originally Posted by Osmium Steele (Post 1674361)
It pays to test your ship as soon as you can. I now have a ritual of system tests at the beginning of each patrol.

It is scary how the longer I play this game, the less arcade-like, and more realistic it becomes.

I'm about to send a non-qual to shaft alley for a bucket of steam pellets...:woot:

The VIIC and VIIC/41 seem to still be pretty much the same, but I've decided to just go for the IX series anyways.

Missing Name 06-05-11 09:11 AM

268 meters in my IXB. I was hoping to get to 280, but...

I tried a VIIC in a singleplayer mission. Even when heavily damaged, I got to 250 meters or so. Then I imploded.


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