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Rebelious crew
So this is what happened. All the sudden, the boat stops and although I clicked the telegraph several times, a message sayint "unable to comply" appeared repeatedly. The sub simply stays there, unmovable. Since there was a proper in-game response, I though "what the heck, this can't be a bug".
I ran a check-list and, voilá, I had forgotten the "battlestations" order checked. Those poor guys where awake non-stop for several days already. I checked-out the battlestations alert and the problem was solved. I ordered ahead standard and along went the boat. I was stupid not to check the crew's morale, that only occured me now. neither did I immediately re-ordered battlestations, just to see if they would refuse to go along again. So, what happened here? Bug? Mutiny? :salute: |
Yes. I've had a similar problem a couple of times. I don't usually forget to check the battlestations, but I noticed a few times when in time compression that the boat stops. To restart the boat I have to be in x1 time compression, but by then i already wasted a couple of hours (cause it will be x5000 or x6000). I don't think that is related to the battlestations problem cause i always leave my crews to rest after an attack (I like to be a popular captain).
So did you notice the fatigue of your crew was 100% when you looked at them? |
Sheesh! What a slave driver! :D
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Keep up the good work, :salute:
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I think most of us have done that at least once. :yep:
Realistically (not in-game) what would be the longest time that the crew would be at battle stations - not counting time repairing damage? |
Good question!
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It is hard to imagine everybody in full alert for more than a day or two.
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I would go along with SS here. In RL, a contact would be tracked and an approach started without going to BS. At least, that is what was done on the Tang. |
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