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-   -   Is it just me, or are the Vosper Torpedo Boats... (https://www.subsim.com/radioroom/showthread.php?t=183057)

Missing Name 04-26-11 11:00 PM

Is it just me, or are the Vosper Torpedo Boats...
 
...somewhat buggy?
http://i874.photobucket.com/albums/a...e/vospers1.jpg

http://i874.photobucket.com/albums/a...e/vospers2.jpg

I am under the impression that these hull textures are glitched... it was like this in my last install as well.

Madox58 04-27-11 06:09 AM

You have a texture conflict somewhere.

Missing Name 04-27-11 06:30 AM

I'll post the textures I have.

Lemme just flunk this chem exam first...

Madox58 04-27-11 06:49 AM

I just checked the low res images and that is causeing this.
They are in the Textures\TLowRes folder.
This is GWX correct?

Missing Name 04-27-11 09:30 AM

@ Privateer: Yes.

These are the textures embedded in the .DAT:
http://i874.photobucket.com/albums/a...NPTboat_Br.png

http://i874.photobucket.com/albums/a...BrComplete.png

The deck texture is fine, so I didn't post it.

http://i874.photobucket.com/albums/a...mplete_tex.png

This is in the Textures\TLowRes folder. (Ignore the random transparent bits in all 3 images.)

Missing Name 05-02-11 10:42 AM

Does anyone have any idea how to fix this? I'm at a loss.

Madox58 05-02-11 04:34 PM

Check your Video settings in the Game.
It's under options.
Is it set to use low res?
That will cause the images in the lowres folder to over ride the ones in the dat.
If you must run at lowres, you can extract the images from the dat and place them in the lowres folder.
You could even reduce the size of them before placeing them there if need be.
If they are 1024 x 1024 reduce them to 512 x 512

Missing Name 05-03-11 05:51 PM

It's working. Thank you very much, privateer!


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