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-   -   Crush depth (https://www.subsim.com/radioroom/showthread.php?t=183029)

Brons 04-26-11 03:32 AM

Crush depth
 
I just started a new campaign and I wonder what the crush depth of the starting submarine is. I'm running these mods (not sure if that matters):

Quote:

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Remove Steelvikings shadow mod
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Anti-Lag
Speech Recognition_MiTons_NewUI_Editon_v0.3_english
NewUIs_TDC_6_5_0_ByTheDarkWraith
Manos Scopes-patch for 8x5
The hull of my sub is badly damaged (all individual systems are at 100%) and I went down to 60 meters and I died. Is this because of the damage? It should go much deeper undamaged, right?

stoianm 04-26-11 03:35 AM

Quote:

Originally Posted by Brons (Post 1651103)
I just started a new campaign and I wonder what the crush depth of the starting submarine is. I'm running these mods (not sure if that matters):



The hull of my sub is badly damaged (all individual systems are at 100%) and I went down to 60 meters and I died. Is this because of the damage? It should go much deeper undamaged, right?

yep is logical... your hull is damaged and he can not take the same presure like 100% integrity... so you can not go as deep as usual... when the hull is undamaged you can go much deeper:up:

jwilliams 04-26-11 04:17 AM

Quote:

Originally Posted by Brons (Post 1651103)
I just started a new campaign and I wonder what the crush depth of the starting submarine is. I'm running these mods (not sure if that matters):



The hull of my sub is badly damaged (all individual systems are at 100%) and I went down to 60 meters and I died. Is this because of the damage? It should go much deeper undamaged, right?


Inside the control room (And other areas of the boat) is a deep depth gauge. And in this gauge is a coloured bar next to the numbers. Green = safe depths, Orange = caution, and red = Not advisable. This is ofcause if your hull is undamaged.


Here is an example....
http://img180.imageshack.us/img180/1500/37129466.jpg

Top right center of the image is the deep depth gauge. This is the depth gauge from the sound room.

Brons 04-26-11 04:40 AM

Quote:

Originally Posted by stoianm (Post 1651104)
yep is logical... your hull is damaged and he can not take the same presure like 100% integrity... so you can not go as deep as usual... when the hull is undamaged you can go much deeper:up:

Thanks. I didn't know this was moddled :up:. I thought it might've been a bug. Was this implemented in the stock game?
Quote:

Originally Posted by jwilliams (Post 1651117)
Inside the control room (And other areas of the boat) is a deep depth gauge. And in this gauge is a coloured bar next to the numbers. Green = safe depths, Orange = caution, and red = Not advisable. This is ofcause if your hull is undamaged.


Here is an example....
http://img180.imageshack.us/img180/1500/37129466.jpg

Top right center of the image is the deep depth gauge. This is the depth gauge from the sound room.

Yeah, I've seen the gauge. But I died well in the green zone, that's why I asked.

But I think it's great I got crushed! :DL

Jaguar 04-26-11 09:04 AM

Any damage to the hull have great implications on how much down can the sub go. Usually proportions work, so assuming your sub can stand a 200m depth at 100% hull integrity, if it´s 50% you shouldn´t go more than 100m. It works for me, most of the time :D .


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