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-   -   The curse of Helgoland... (https://www.subsim.com/radioroom/showthread.php?t=182894)

Collin Dougherty 04-22-11 05:58 PM

The curse of Helgoland...
 
Well i admit it, i did a nono.
I havent played SH3 in about 2 weeks after buying minecraft & Fallout new vegas for the 360.

About an hour or 2 ago i created a new game. 2nd flotilla out of wilhemsaven.
a little in while leaving port, and sailing past that little island of helgoland (I think thats what it is called) i was in the radio room when i got a bunch of damage, medic, and flooding reports in very quick sucession. There was no shake. no noise. no nothing. we didnt hit anything and we were surfaced. I sunk about 5 seconds later.

Is this a bug or am i cursed for putting down this amazing game?

Fish In The Water 04-22-11 06:12 PM

Quote:

Originally Posted by Collin Dougherty (Post 1648967)
...and sailing past that little island of helgoland...

Enter at your own risk...

The area is heavily mined by the bad ole Brits. :damn:

Collin Dougherty 04-22-11 06:23 PM

Quote:

Originally Posted by Fish In The Water (Post 1648977)
Enter at your own risk...

The area is heavily mined by the bad ole Brits. :damn:

That may have been it but how did they hit me if i was surfaced? O.o

Fish In The Water 04-22-11 06:46 PM

Quote:

Originally Posted by Collin Dougherty (Post 1648982)
That may have been it but how did they hit me if i was surfaced? O.o

Here's a screenshot from the mission editor of the vicinity around Helgoland:

http://img52.imageshack.us/img52/9596/mines.jpg

The minefields are set at variable depths, and while most are periscope depth or greater running on the surface is not a guarantee of total safety. This is especially true east of the island where the water is so shallow that the mines are usually quite close to the surface. Also if the sea is rough your keel could dip low enough to make contact.

HW3 04-22-11 10:32 PM

Yes give it a wide berth to the East to avoid the mines.:yep:

Pisces 04-23-11 12:47 PM

Depending on the weather you may have made a dive too deep when rolling of a large wave.

Jimbuna 04-23-11 05:05 PM

Tis always gratifying to see one's work paying dividends :smug:

Schwieger 04-23-11 05:09 PM

Quote:

Originally Posted by jimbuna (Post 1649560)
Tis always gratifying to see one's work paying dividends :smug:

Gratifying to know you had a part in the destruction of fellow Kaleun's U-Boots?

Jimbuna 04-23-11 05:55 PM

Quote:

Originally Posted by Schwieger (Post 1649561)
Gratifying to know you had a part in the destruction of fellow Kaleun's U-Boots?

More a case of gratifying that the Campaign_SCR is working as designed/edited.

Schwieger 04-23-11 06:17 PM

Quote:

Originally Posted by jimbuna (Post 1649581)
More a case of gratifying that the Campaign_SCR is working as designed/edited.

Ah, just making sure you aren't from the wrong side of the Channel :har::haha:

Jimbuna 04-23-11 06:28 PM

Quote:

Originally Posted by Schwieger (Post 1649595)
Ah, just making sure you aren't from the wrong side of the Channel :har::haha:

Depends on what is considered the 'right' side :03:

Fish In The Water 04-23-11 07:43 PM

Quote:

Originally Posted by jimbuna (Post 1649581)
More a case of gratifying that the Campaign_SCR is working as designed/edited.

Well at least now he knows where to point the finger... :03:

frau kaleun 04-23-11 07:50 PM

Quote:

Originally Posted by jimbuna (Post 1649602)
Depends on what is considered the 'right' side :03:

But you Brits always keep to the left... :O:

Jimbuna 04-24-11 10:54 AM

Quote:

Originally Posted by frau kaleun (Post 1649631)
But you Brits always keep to the left... :O:

Very true...but when working on the scripting a balance was sought around the parameters of gameplay versus realism.

If Privateer and I had of had our way some of the harbours with large tonnage in them were going to have listening devices as per in RL as well as fully netted off entrances/booms.

Harbour raiding whilst unrealist/historic was balanced against gameplay so in hindsight perhaps we should have released a mod to cover the above if the player wanted it.

What we ended up deciding on was a pretty realistic rendition of the coastal minefields (game constraints permitting) taken from official Admiralty charts given to us by a certain naval author and to the best of my understanding still having not been made public.

I'm open to offers/bribes :O:

j/k :03:

Obersteuermann 04-24-11 01:59 PM

Quote:

Originally Posted by jimbuna (Post 1649907)
If Privateer and I had of had our way some of the harbours with large tonnage in them were going to have listening devices as per in RL as well as fully netted off entrances/booms.

Listening devices? Can you even simulate these in SH3? I'm intrigued... :hmm2:


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