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-   -   Wake and wave sounds on boat... (https://www.subsim.com/radioroom/showthread.php?t=182543)

Wolfstriked 04-13-11 06:21 PM

Wake and wave sounds on boat...
 
I just installed SH4 and had another SilentHunter moment when I needed to refuel at Midway and do my usual last waypoint a good 10 minutes out from the docks.Cruised in at 1/3 and refueled and the first thing that came to my mind was that the SH series are awesome ship simulations....who needs ship simulation games!! I am using RFB mod for further immersion.:yeah:

Something just didn't click though and my missions in SH3 seemed to pull me in more for some reason.I finally hit a storm with 15mph winds and it dawned on me.The ships roll such a minimal amount in SH4 compared to SH3.The only thing I can think of for this is that people complained about not being able to aim in rough seas.I play with the view stabilized since I feel its easier to do this in real life compared to doing it with just a mouse and need the sea sickness back to my SH4 game.:wah:

Second thing and more important is that there is no sounds for wake and wave crashing in SH4 and SH5.I searched the web and there was some attempts in the past to fix this but the posts just ended with no resolve.

Here are a few vids to show what I am talking about.

SH3... http://www.youtube.com/watch?v=x7oB0...74D9FB203E5440


SH5..similar to SH4... http://www.youtube.com/watch?v=fQRFKnU9pRI

This next video is the most immersion I have ever experienced in a video game and its SH4.Land lovers be warned!!

http://www.youtube.com/watch?v=5U2Mq...eature=related

Anyone know why this is removed for SH4 and SH5?

TorpX 04-14-11 04:49 AM

That last one looked very good.

Who made the video?

Wolfstriked 04-15-11 12:20 PM

It seems that they removed the bow crash sound from SH4 and SH5,though I think its modded back into SH5.The wav file "Val de prova Submarin.wav" is not used anymore.I tweaked it to ridicuulously loud levels and I never heard it.This is the sound you heard when the bow came crashing down thru a wave and really added immersion to the game.Why they removed such an immersion boosting detail is beyond me.Boggles me the same as when they removed the excellent weapon sway when running in Stalker SHoC for the newer games in the series.

That said you still have the "Vapor Siaj.wav".This is the constant boat flowing thru the water sound.I went and raised the volume on it and its a big improvement.Just tweak it not too high and not to low and it adds a good deal by blending in better.I tried adding in the "surfacing" sound renamed as Vapor Siaj.wav and it sounds awesome...like the boat is crashing thru the waves.The only problem is that its repetitive and the brain notices right away.I tried cutting off the ends and tapering down and back up the volume which just adds to the repetitive feel of it.If some one could make a really good sound for this then the lack of actual bow crash sound could be overlooked.

EDIT---does anyone know why alot of good mods from past seems to disappear.Most of the mods I want to add in link to blank pages saying files have been removed.For example is one that made the water that pours out the small holes up and down the sub look very realistic........now gone.Here is a video showing SH3 with some tweaks that make it look soo realistic....also has the excellent bow crash adding its charm.

http://www.youtube.com/watch?v=ggcP3...eature=related

Ducimus 04-15-11 01:40 PM

Bow wave sound was fixed for Sh4. RFB team was made aware how to fix it, so i would have thought it would be in the mod.

Wolfstriked 04-15-11 07:19 PM

Thanks Ducimas,is the bow crash sound working in TMO?I have reinstalled RFB numerous times and it never appears nor in vanilla SH4 for that matter.Tonight I did some tweaking of the sound files and thought I had a unique idea of changing "amb_OceanSkyline.wav" to have the diesel exterior sound always playing.My reasoning was it sounded bad to go to engine stop and silence when in reality the engines are not turned off just idleing.Then I checked out your"Submarine waves lap.wav" and come to find you have merged in the diesel sound to this one file....BRILLIANT !!!!:salute:

Thats why TMO felt so much more smooth in immersion from RFB.Thing is I like the higher realism as thats what floats my boat.Any chance of merg.....ahh NM I figure you have been asked thousands of times.:haha:

Another question,is the long time the subs take to slowdown realistic?Every boat I have been in seems to slow fast when the power is cut.

Ducimus 04-15-11 08:46 PM

Quote:

is the bow crash sound working in TMO?
Yeah. I think it plays a little bit too often to tell you the truth.


Quote:

You have merged in the diesel sound to this one file..
Technically speaking *I* didn't. The diesal sound was a single mod made some years ago that I adapted into TMO.

Quote:

Another question,is the long time the subs take to slowdown realistic?
If your referring to submarine performance in RFB.......I would think it is realistic. This sort of thing is what RFB team would go through great pains to make sure they got it right.

On that note, I acknowledge that I need to go back through subs in TMO to get more realistic performance. I spent most of my time on diving times and dive angles when diving, fuel and battery recharge while neglecting other areas of performance.

Quote:

Every boat I have been in seems to slow fast when the power is cut.
But how big of boat we talking about? Inertia being what it is, i would think the bigger the boat, the longer it takes.

All i know for sure, is from an interview i saw of a sub vet (I forget where i heard/read this), is that a fleet boat, if one was to compare it to a car, handled like a school bus, and didn't speed up or slow down very quickly.

TorpX 04-16-11 07:34 AM

Pardon me for butting in, but a few of these points are very interesting to me. :)


Quote:

If your referring to submarine performance in RFB.......I would think it is realistic. This sort of thing is what RFB team would go through great pains to make sure they got it right.
I don't think RFB boat physics is very good. This is not to blame the RFB team, as there may have been obstacles that prevented them from making further improvements. TBH, I'm not sure anybody has a good idea exactly what the performanceshouldbe. I'm speaking of turning, acceleration, drag and such.


Quote:

But how big of boat we talking about? Inertia being what it is, i would think the bigger the boat, the longer it takes.

All i know for sure, is from an interview i saw of a sub vet (I forget where i heard/read this), is that a fleet boat, if one was to compare it to a car, handled like a school bus, and didn't speed up or slow down very quickly.

I don't have any definitive info here, but I seem to remember reading that a submerged fleetboat moving fast could slow quickly to make a periscope observation merely by stopping the engines. Reversing was unneccessary. Of course, if one was surfaced, drag would be reduced. This might explain different observations in this matter.


Something else which I haven't seen brought up is performance in rough seas. I know that in a S-boat one can rocket around at flank in the worst possible weather and the loss of speed is hardly noticable. (S-class boats were noted for poor sea-keeping characteristics.) The "weather", seems to be a purely visual element, having no effect on operations. Honestly, I consider this level of performance to be a joke, not remotely realistic. :x

Sorry for ranting, but this still gets me PO'd.


MGR1 04-16-11 10:38 AM

There is a bow wave sound in RFB, it just doesn't seem very loud. Get any distance away with the freecam and the sound disappears.

Maybe bumping up the volume of the .wav file in the Sh.sdl via S3D would help?

Mike.:)

Wolfstriked 04-17-11 01:22 PM

Quote:

Originally Posted by Ducimus (Post 1643971)
Yeah. I think it plays a little bit too often to tell you the truth.

I installed TMO and it seemed off for some reason.Its smooth in SH3 and kinda jarring in SH4 and loud as you said.It feels like its not played enough....what I mean is the boat is crashing thru the waves and it only plays on certain crashes while in SH3 it plays on most every wave crash.Could you explain how you got it working back in SH4?


If your referring to submarine performance in RFB.......I would think it is realistic. This sort of thing is what RFB team would go through great pains to make sure they got it right.

It seems strange to me but what do I know.As you said these guys did research it afterall.

On that note, I acknowledge that I need to go back through subs in TMO to get more realistic performance. I spent most of my time on diving times and dive angles when diving, fuel and battery recharge while neglecting other areas of performance.

Truthfully I am starting to wonder if I even know what realistic is.:rotfl2:

But how big of boat we talking about? Inertia being what it is, i would think the bigger the boat, the longer it takes.

The bigger the longer to slow down I agree though the width being bigger would negate this??

All i know for sure, is from an interview i saw of a sub vet (I forget where i heard/read this), is that a fleet boat, if one was to compare it to a car, handled like a school bus, and didn't speed up or slow down very quickly.
Such small rudders and plane controls for a long boat and I would imagine they turn and dive like a bus.The slowing down part is a mystery for now though.

Quoted above in bold

Wolfstriked 04-17-11 01:24 PM

Quote:

Originally Posted by MGR1 (Post 1644289)
There is a bow wave sound in RFB, it just doesn't seem very loud. Get any distance away with the freecam and the sound disappears.

Maybe bumping up the volume of the .wav file in the Sh.sdl via S3D would help?

Mike.:)

Thanks mates!:arrgh!: The sound your hearing is the Vapor saj and its a constant water on boat sound.The one missing is the Val de prova Submarin.Its the sound when the boat raises up and then water crashes over the bow.


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